Building Axiom

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Contents

Building via an IDE

Generate the Project Files

  • 1) In the Axiom3D folder run your appropriate IDE script file
    • A) Mono/SharpDevelop use sharpdevelop.cmd/.sh
    • B) VS2005 use VS2005.cmd

Build & Run

  • 1) using your favorite IDE build the project.
  • 2) copy the native libraries from the \Dependancies\Native\{platform} folder into the output directory
  • 3) Copy the EngineConfig.xml file from the root directory into the output directory
  • 4) run

[Note: VS C# Express users: You cannot change the build type in the express editions. It is automatically determined by the way in which you invoke the compiler. By using the F5 key (build & debug) or Debug->Run menu option, it will do a Debug Build, if you just build ( CTRL-SHIFT-B ) Then it will perform a release build.]

[Note: DirectX Users: The lastest version in SVN requires the Feb-06 DXSDK, make sure you install it before running Prebuild and trying to compile.]

Building Via NAnt

Added By Serinox

  • 1) Get the Latest SVN Head (currently Hobbiton is the only one building as far as i know)
  • 2) in a terminal(or cmd) "cd /PathToSVN/Source/Axiom3D/"
  • 3) on my pc i only have to type "nant" and it builds however you might have to pass the option "build.axiom3d" e.g = "nant build.axiom3d"
  • 4) All the files are in a folder called Build in Source folder.