Building Axiom
From Axiom
Contents |
Building via an IDE
Generate the Project Files
- 1) In the Axiom3D folder run your appropriate IDE script file
- A) Mono/SharpDevelop use sharpdevelop.cmd/.sh
- B) VS2005 use VS2005.cmd
Build & Run
- 1) using your favorite IDE build the project.
- 2) copy the native libraries from the \Dependancies\Native\{platform} folder into the output directory
- 3) Copy the EngineConfig.xml file from the root directory into the output directory
- 4) run
[Note: VS C# Express users: You cannot change the build type in the express editions. It is automatically determined by the way in which you invoke the compiler. By using the F5 key (build & debug) or Debug->Run menu option, it will do a Debug Build, if you just build ( CTRL-SHIFT-B ) Then it will perform a release build.]
[Note: DirectX Users: The lastest version in SVN requires the Feb-06 DXSDK, make sure you install it before running Prebuild and trying to compile.]
Building Via NAnt
Added By Serinox
- 1) Get the Latest SVN Head (currently Hobbiton is the only one building as far as i know)
- 2) in a terminal(or cmd) "cd /PathToSVN/Source/Axiom3D/"
- 3) on my pc i only have to type "nant" and it builds however you might have to pass the option "build.axiom3d" e.g = "nant build.axiom3d"
- 4) All the files are in a folder called Build in Source folder.

