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how can i create model to be loaded in Axiom Engine


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Post Sun Oct 23, 2011 2:57 pm

how can i create model to be loaded in Axiom Engine

hello.
normaly model were loaded in XNA with extension .fbx or .x but in Axiom tutorials and samples i see .mesh or .material. before i used Autodesk 3dmax studio to export to .fbx and .x but now with .mesh and .material extensions i don't know what software should use?
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Post Sun Oct 23, 2011 11:22 pm

Re: how can i create model to be loaded in Axiom Engine

This page provides a fairly complete list of exports that can e used to create models that can be imported into Axiom.

http://www.ogre3d.org/tikiwiki/OGRE+Exporters
Borrillis
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Post Mon Oct 24, 2011 10:12 am

Re: how can i create model to be loaded in Axiom Engine

'Error 1 Cannot autodetect which importer to use for "Models\pencil.material". There are no importers which handle this file type. Specify the importer that handles this file type in your project.'
Do you know about the models compilers should i use to load meshes and scenes?
thank you
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Post Mon Oct 24, 2011 12:46 pm

Re: how can i create model to be loaded in Axiom Engine

I looks like your trying to use the Xna content pipeline to load a .material file. Xna does not understand the .material files, so you should set the build type to 'Content' and the Copy to Output folder as 'Only When changed'
Borrillis
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Post Tue Oct 25, 2011 4:12 am

Re: how can i create model to be loaded in Axiom Engine

ya, i need to change Content Importer/Contente Processor of my Content Xna project to compile .mesh/.material format, but i already searched for an .mesh and .material importer for Xna Content and don't found nothing.
every help is welcome.
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Post Tue Oct 25, 2011 9:29 am

Re: how can i create model to be loaded in Axiom Engine

pml87 wrote:ya, i need to change Content Importer/Contente Processor of my Content Xna project to compile .mesh/.material format, but i already searched for an .mesh and .material importer for Xna Content and don't found nothing.
every help is welcome.

Borrillis wrote:Xna does not understand the .material files, so you should set the build type to 'Content' and the Copy to Output folder as 'Only When changed'
Borrillis
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Post Tue Oct 25, 2011 4:08 pm

Re: how can i create model to be loaded in Axiom Engine

Take a look at this tutorial:
http://axiom3d.net/wiki/index.php/Creating_An_Xbox_Game

particularly the section under Creating Your First Project On Windows and Notes/Troubleshooting

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