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root rendering exception


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Passer-by

Posts: 8

Joined: Thu Nov 04, 2010 9:48 pm

Post Mon Nov 15, 2010 11:12 pm

root rendering exception

Hello guys

When I trying this tutorial
http://axiomengine.sourceforge.net/wiki/index.php/Basic_Tutorial_0_(Setting_up_your_application,_Windows)

My program always show the exception like the attachment.

I searched the forum, there are no good solution to solve my problem.

If you have any idea or you solved the problem like this, I'm appreciate your help.

Thanks for your watch and reply.
Attachments
Axiom error.jpg
Axiom error.jpg (506.06 KiB) Viewed 2195 times
User avatar

Team Member
Team Member

Posts: 1587

Joined: Thu Mar 02, 2006 11:29 pm

Location: Boston, MA, USA

Post Tue Nov 16, 2010 6:52 am

Re: root rendering exception

Can you please post your log file?
Borrillis
The Steward of Axiom

Regular

Posts: 46

Joined: Tue Dec 01, 2009 5:55 pm

Location: United States

Post Tue Nov 16, 2010 7:16 am

Re: root rendering exception

My best guess is you need to change:
  Code:
SceneManager scene = root.CreateSceneManager(SceneType.Generic);

To:
  Code:
SceneManager scene = root.CreateSceneManager("DefaultSceneManager");

Contributor
Contributor

Posts: 852

Joined: Wed Mar 22, 2006 8:06 pm

Post Tue Nov 16, 2010 9:39 am

Re: root rendering exception

mmclough wrote:My best guess is you need to change:
  Code:
SceneManager scene = root.CreateSceneManager(SceneType.Generic);

To:
  Code:
SceneManager scene = root.CreateSceneManager("DefaultSceneManager");

Why that? I believe that SceneType.Generic will currently choose the OctreeSceneManager, which is what I wouldn't recommend to ignore since it will give a far better performance with a greater count of scene objects because of faster frustum culling (except the case when all objects are in the camera view). But even if I'm wrong and SceneType.Generic chooses the DefaultSceneManager as you perhaps suppose (sorry, not having the sources by hand to recheck), that just shoudn't have anything to do with a SlimDX exception, CreateSceneManager() only chooses a SceneManager implementation.

Regular

Posts: 46

Joined: Tue Dec 01, 2009 5:55 pm

Location: United States

Post Tue Nov 16, 2010 3:37 pm

Re: root rendering exception

andris wrote:
mmclough wrote:My best guess is you need to change:
  Code:
SceneManager scene = root.CreateSceneManager(SceneType.Generic);

To:
  Code:
SceneManager scene = root.CreateSceneManager("DefaultSceneManager");

Why that? I believe that SceneType.Generic will currently choose the OctreeSceneManager, which is what I wouldn't recommend to ignore since it will give a far better performance with a greater count of scene objects because of faster frustum culling (except the case when all objects are in the camera view). But even if I'm wrong and SceneType.Generic chooses the DefaultSceneManager as you perhaps suppose (sorry, not having the sources by hand to recheck), that just shoudn't have anything to do with a SlimDX exception, CreateSceneManager() only chooses a SceneManager implementation.

Ah, I didn't initially see the SlimDX.dll reference and I remembered having an exception thrown at the render start following one of the tutorials that was fixed by changing the scene manager.

Passer-by

Posts: 8

Joined: Thu Nov 04, 2010 9:48 pm

Post Tue Nov 16, 2010 11:00 pm

Re: root rendering exception

Thanks for the reply.
Here is my log.
[11:55:38] *********Axiom 3D Engine Log *************
Copyright Copyright (C) 2003-2009 Axiom Rendering Engine Project Team.
Version: 0.8.0.0
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 3
.Net Framework: 2.0.50727.3615

[11:55:38] *-*-* Axiom Intializing
[11:55:38] Creating resource group General
[11:55:38] Creating resource group Internal
[11:55:38] Creating resource group Bootstrap
[11:55:38] Creating resource group AutoDetect
[11:55:38] SceneManagerFactory for type 'DefaultSceneManager' registered
[11:55:38] Registering ScriptLoader for patterns *.program *.material
[11:55:38] Registering ResourceManager for type Material
[11:55:38] Registering ResourceManager for type Mesh
[11:55:38] Registering ResourceManager for type Skeleton
[11:55:38] Registering ScriptLoader for patterns *.particle
[11:55:38] Win32 Platform Manager Loaded.
[11:55:38] Registering ScriptLoader for patterns *.fontdef
[11:55:38] Registering ResourceManager for type Font
[11:55:38] Registering ScriptLoader for patterns *.overlay
[11:55:38] OverlayElementFactory for type 'BorderPanel' registered.
[11:55:38] OverlayElementFactory for type 'TextArea' registered.
[11:55:38] OverlayElementFactory for type 'Panel' registered.
[11:55:39] ArchiveFactory for archive type ZipFile registered.
[11:55:39] ArchiveFactory for archive type Folder registered.
[11:55:39] Registering ResourceManager for type HighLevelGpuProgram
[11:55:39] Registering ScriptLoader for patterns *.compositor
[11:55:39] Registering ResourceManager for type Compositor
[11:55:39] 無法載入一或多個要求型別。請擷取 LoaderExceptions 屬性以取得詳細資訊。
於 System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark)
於 System.Reflection.Assembly.GetTypes()
於 Axiom.Core.DynamicLoader.Find(Type baseType) 於 C:\Projects\Axiom\v0.8.0.0-B2\Projects\Axiom\Engine\Core\ObjectCreator.cs: 行 192
[11:55:39] Loader Exceptions:
[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入一或多個要求型別。請擷取 LoaderExceptions 屬性以取得詳細資訊。
於 System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark)
於 System.Reflection.Assembly.GetTypes()
於 Axiom.Core.DynamicLoader.Find(Type baseType) 於 C:\Projects\Axiom\v0.8.0.0-B2\Projects\Axiom\Engine\Core\ObjectCreator.cs: 行 192
[11:55:39] Loader Exceptions:
[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' 或其相依性的其中之一。 系統找不到指定的檔案。

[11:55:39] 無法載入檔案或組件 'file:///C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\Debug\cg.dll' 或其相依性的其中之一。 模組應該含有組件資訊清單。
[11:55:39] 無法載入檔案或組件 'file:///C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\Debug\DevIL.dll' 或其相依性的其中之一。 模組應該含有組件資訊清單。
[11:55:39] 無法載入檔案或組件 'file:///C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\Debug\ILU.dll' 或其相依性的其中之一。 模組應該含有組件資訊清單。
[11:55:39] Loaded plugin: Axiom nVidia Cg Plugin
[11:55:39] Loaded plugin: Axiom DevIL Codecs Plugin
[11:55:39] Particle Emitter type 'Box' registered.
[11:55:39] Particle Emitter type 'Point' registered.
[11:55:39] Particle Emitter type 'Cylinder' registered.
[11:55:39] Particle Emitter type 'Ellipsoid' registered.
[11:55:39] Particle Emitter type 'HollowEllipsoid' registered.
[11:55:39] Particle Emitter type 'Ring' registered.
[11:55:39] Particle Affector type 'LinearForce' registered.
[11:55:39] Particle Affector type 'ColourFader' registered.
[11:55:39] Particle Affector type 'ColourFader2' registered.
[11:55:39] Particle Affector type 'ColourImage' registered.
[11:55:39] Particle Affector type 'ColourInterpolator' registered.
[11:55:39] Particle Affector type 'Scaler' registered.
[11:55:39] Particle Affector type 'Rotator' registered.
[11:55:39] Particle Affector type 'DeflectorPlane' registered.
[11:55:39] Particle Affector type 'DirectionRandomizer' registered.
[11:55:39] Loaded plugin: Axiom ParticleFX Plugin
[11:55:39] [D3D] : Direct3D9 Rendering Subsystem created.
[11:55:39] Loaded plugin: Axiom DirectX9 Rendering Subsystem
[11:55:39] Axiom OpenGL (Win32) Rendering Subsystem created.
[11:55:39] OpenGL : RenderSystem Option: Display Frequency = N/A
[11:55:39] OpenGL : RenderSystem Option: Color Depth = 32
[11:55:39] Loaded plugin: Axiom OpenGL (Win32) Rendering Subsystem
[11:55:39] SceneManagerFactory for type 'BspSceneManager' registered
[11:55:39] Loaded plugin: Axiom BSP Scene Manager Plugin
[11:55:39] SceneManagerFactory for type 'OctreeSceneManager' registered
[11:55:39] SceneManagerFactory for type 'TerrainSceneManager' registered
[11:55:39] Loaded plugin: Axiom Octree SceneManager Plugin
[11:55:39] SceneManagerFactory for type 'PCZSceneManager' registered
[11:55:39] Factory PCZLightFactory registered for MovableObjectType 'PCZLight'.
[11:55:39] Loaded plugin: Axiom.SceneManagers.PortalConnected
[11:55:39] PCZone Factory Type 'ZoneType_Default' registered
[11:55:39] PCZone Factory Type 'ZoneType_Terrain' registered
[11:55:39] PCZone Factory Type 'ZoneType_Octree' registered
[11:55:39] Loaded plugin: OctreeZone
[11:55:39] Factory EntityFactory registered for MovableObjectType 'Entity'.
[11:55:39] Factory LightFactory registered for MovableObjectType 'Light'.
[11:55:39] Factory BillboardSetFactory registered for MovableObjectType 'BillboardSet'.
[11:55:39] Factory ManualObjectFactory registered for MovableObjectType 'ManualObject'.
[11:55:39] Factory BillboardChainFactory registered for MovableObjectType 'BillboardChain'.
[11:55:39] Factory RibbonTrailFactory registered for MovableObjectType 'RibbonTrail'.
[11:55:39] Added resource location '../media/Archives/AxiomCore.zip' of type 'ZipFile' to resource group 'bootstrap'
[11:55:39] File monitor created for ../media/Configuration.
[11:55:39] Added resource location '../media/Configuration' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Textures.
[11:55:39] Added resource location '../media/Textures' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/BrowserImages.
[11:55:39] Added resource location '../media/BrowserImages' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Icons.
[11:55:39] Added resource location '../media/Icons' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Fonts.
[11:55:39] Added resource location '../media/Fonts' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Meshes.
[11:55:39] Added resource location '../media/Meshes' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/PCZAppMedia.
[11:55:39] Added resource location '../media/PCZAppMedia' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Skeletons.
[11:55:39] Added resource location '../media/Skeletons' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Materials.
[11:55:39] Added resource location '../media/Materials' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/Overlays.
[11:55:39] Added resource location '../media/Overlays' of type 'Folder' to resource group 'General'
[11:55:39] File monitor created for ../media/GpuPrograms.
[11:55:39] Added resource location '../media/GpuPrograms' of type 'Folder' to resource group 'General'
[11:55:39] Added resource location '../media/Archives/Fresnel.zip' of type 'ZipFile' to resource group 'General'
[11:55:39] Added resource location '../media/Textures/SkyBoxes.zip' of type 'ZipFile' to resource group 'General'
[11:55:39] Added resource location '../media/Archives/Water.zip' of type 'ZipFile' to resource group 'General'
[11:55:39] CPU Identifier & Features
[11:55:39] -------------------------
[11:55:39] CPU Identification not available
[11:55:39] * SSE1: False
[11:55:39] * SSE2: False
[11:55:39] * SSE3: False
[11:55:39] * SSSE3: False
[11:55:39] * SSSE3: False
[11:55:39] * SSSE3: False
[11:55:39] * SSSE3: False
[11:55:39] -------------------------
[11:55:39] [D3D9] : Subsystem Initializing
[11:55:39] D3D9RenderSystem::createRenderWindow "Main Window", 800x600 windowed miscParams: title = Axiom Render Window; colorDepth = 32; FSAA = None; FSAAQuality = 0; vsync = False; useNVPerfHUD = False;
[11:55:39] D3D9 : Created D3D9 Rendering Window 'Main Window' : 800x600, 32bpp
[11:55:39] D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
[11:55:39] !!! Direct3D Device Lost!
[11:55:39] ---RenderSystem capabilities---
[11:55:39] -Adapter Name:
[11:55:39] -Driver Version:
[11:55:39] -Available texture units: 8
[11:55:39] -Maximum lights available: 8
[11:55:39] -Hardware generation of mip-maps: yes
[11:55:39] -Texture blending: yes
[11:55:39] -Anisotropic texture filtering: yes
[11:55:39] -Dot product texture operation: yes
[11:55:39] -Cube Mapping: yes
[11:55:39] -Hardware stencil buffer: yes
[11:55:39] -Stencil depth: 8 bits
[11:55:39] -Two sided stencil support: yes
[11:55:39] -Wrap stencil values: yes
[11:55:39] -Hardware vertex/index buffers: yes
[11:55:39] -Vertex programs: yes
[11:55:39] -Max vertex program version: vs_3_0
[11:55:39] -Fragment programs: yes
[11:55:39] -Max fragment program version: ps_3_0
[11:55:39] -Texture compression: yes
[11:55:39] -DXT: yes
[11:55:39] -VTC: no
[11:55:39] -Scissor rectangle: yes
[11:55:39] -Hardware Occlusion Query: yes
[11:55:39] -User clip planes: yes
[11:55:39] -VertexElementType.UBYTE4: yes
[11:55:39] -Infinite far plane projection: yes
[11:55:39] -Max Point Size: 0
[11:55:39] -Vertex texture fetch: no
[11:55:39] ***************************************
[11:55:39] *** D3D9 : Subsystem Initialized OK ***
[11:55:39] ***************************************
[11:55:39] Particle Renderer type 'billboard' registered.
[11:55:40] Creating viewport rendering from camera 'cam1', relative dimensions L:0,T:0,W:1,H:1, Z-Order:0
[11:55:40] Viewport for camera 'cam1' - actual dimensions L:0,T:0,W:800,H:740, AR:1.333333
[11:55:40] Initializing all resource groups:
[11:55:40] Initializing resource group AutoDetect.
[11:55:40] Parsing scripts for resource group AutoDetect
[11:55:40] Finished parsing scripts for resource group AutoDetect
[11:55:40] AutoDetect initialized.
[11:55:40] Initializing resource group Bootstrap.
[11:55:40] Parsing scripts for resource group Bootstrap
[11:55:40] Parsing script Core.material
[11:55:40] Parsing script Profiler.material
[11:55:40] Parsing script Core.fontdef
[11:55:40] Parsing script DebugPanel.overlay
[11:55:40] Texture: Border_Center.png: Loading 1 faces( PF_A8B8G8R8, 256x128x1 ) with hardware generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 256x128x1.
[11:55:40] Texture: Border.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 256x256x1.
[11:55:40] File: ../media/GpuPrograms\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Overlays\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Materials\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Skeletons\__testWrite.Axiom Deleted
[11:55:40] File: ../media/PCZAppMedia\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Meshes\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Fonts\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Icons\__testWrite.Axiom Deleted
[11:55:40] File: ../media/BrowserImages\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Textures\__testWrite.Axiom Deleted
[11:55:40] File: ../media/Configuration\__testWrite.Axiom Deleted
[11:55:40] Texture: Border_Break.png: Loading 1 faces( PF_A8B8G8R8, 32x32x1 ) with hardware generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 32x32x1.
[11:55:40] Texture: BlueHighwayFontTexture: Loading 1 faces( PF_A8R8G8B8, 512x512x1 ) with 0 generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 512x512x1.
[11:55:40] Texture: AxiomLogo.png: Loading 1 faces( PF_A8B8G8R8, 256x128x1 ) with hardware generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 256x128x1.
[11:55:40] Parsing script LoadingPanel.overlay
[11:55:40] Finished parsing scripts for resource group Bootstrap
[11:55:40] Bootstrap initialized.
[11:55:40] Initializing resource group General.
[11:55:40] Parsing scripts for resource group General
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\GpuPrograms\Dot3Bump.program
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\GpuPrograms\Examples.program
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\GpuPrograms\Fresnel.program
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\GpuPrograms\OffsetMapping.program
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\GpuPrograms\StdQuad_vp.program
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\PCZAppMedia\ROOM.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Athene.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\BlackAndWhite.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Bloom.material
[11:55:40] Could not create GPU program 'Blur0_vs_glsl'. error reported was: Could not find HighLevelGpuProgramManager that can compile programs of type 'glsl'.
[11:55:40] Could not create GPU program 'Blur1_vs_glsl'. error reported was: Could not find HighLevelGpuProgramManager that can compile programs of type 'glsl'.
[11:55:40] Could not create GPU program 'Blur_ps_glsl'. error reported was: Could not find HighLevelGpuProgramManager that can compile programs of type 'glsl'.
[11:55:40] Error in material Ogre/Compositor/Blur0 at line 86 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Bloom.material: Invalid fragment_program_ref entry - fragment program Blur_ps_glsl has not been defined.
[11:55:40] Error in material Ogre/Compositor/Blur0 at line 89 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Bloom.material: Invalid vertex_program_ref entry - vertex program Blur0_vs_glsl has not been defined.
[11:55:40] Error in material Ogre/Compositor/Blur1 at line 138 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Bloom.material: Invalid fragment_program_ref entry - fragment program Blur_ps_glsl has not been defined.
[11:55:40] Error in material Ogre/Compositor/Blur1 at line 141 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Bloom.material: Invalid vertex_program_ref entry - vertex program Blur1_vs_glsl has not been defined.
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\CelShading.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Dot3Bump.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\DP3.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Example-DynTex.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Examples.material
[11:55:40] Error in material Examples/GrassBlades at line 474 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Examples.material: Unrecognized command: alpha_rejection
[11:55:40] Error in material Examples/MorningSkyBox at line 550 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Examples.material: Invalid fragment_program_ref entry - fragment program Examples/MorningSkyBoxHDRfp has not been defined.
[11:55:40] Error in material Examples/MorningCubeMap at line 588 of C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Examples.material: Invalid fragment_program_ref entry - fragment program Examples/MorningCubeMapHDRfp has not been defined.
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\facial.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Glass.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\HeatVision.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Laplace.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\MotionBlur.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Ninja.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\OffsetMapping.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\OldMovie.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\OldTV.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Particles.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Posterize.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Robot.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\SharpenEdges.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Skys.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\smoke.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Terrain.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Tiling.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\XnaLogo.material
[11:55:40] Parsing script Fish.material
[11:55:40] Parsing script Fresnel.material
[11:55:40] Parsing script fresnelenviron.material
[11:55:40] Parsing script Example-Water.material
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Examples.compositor
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Fonts\Arial.fontdef
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Fonts\Garamond.fontdef
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Fonts\PalatinoLinotype.fontdef
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Fonts\sample.fontdef
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\Example.particle
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Materials\smoke.particle
[11:55:40] Parsing script Example-Water.particle
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Overlays\Example-CubeMapping.overlay
[11:55:40] Texture: PalatinoLinotype.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with 0 generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 256x256x1.
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Overlays\Example-DynTex.overlay
[11:55:40] Texture: Garamond.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with 0 generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 256x256x1.
[11:55:40] Parsing script C:\Documents and Settings\hyt.NTNU-62FC05F0B9\My Documents\Visual Studio 2008\Projects\AxiomTest\AxiomTest\bin\media\Overlays\XnaLogo.overlay
[11:55:40] Texture: xnalogo.jpg: Loading 1 faces( PF_B8G8R8, 80x36x1 ) with hardware generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 80x36x1.
[11:55:40] Converting image from PF_B8G8R8 to PF_A8R8G8B8
[11:55:40] Parsing script Example-Water.overlay
[11:55:40] Finished parsing scripts for resource group General
[11:55:40] General initialized.
[11:55:40] Initializing resource group Internal.
[11:55:40] Parsing scripts for resource group Internal
[11:55:40] Finished parsing scripts for resource group Internal
[11:55:40] Internal initialized.
[11:55:40] Mesh: Loading 'ninja.mesh'...
[11:55:40] Skeleton: Loading 'ninja.skeleton'...
[11:55:40] WARNING: ninja.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpdate tool.
[11:55:40] Texture: nskingr.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.
Internal format is PF_A8R8G8B8 , 512x512x1.
[11:55:40] Converting image from PF_B8G8R8 to PF_A8R8G8B8
[11:55:40] HardwareBufferManager: No unused temporary vertex buffers found.
[11:55:40] D3DTextureManager released:
0 unmanaged textures.
[11:55:40] D3DHardwareBufferManager released:
[11:55:40] 0 unmanaged vertex buffers.
[11:55:40] 0 unmanaged index buffers.
[11:55:40] D3DTextureManager recreated:
0 unmanaged textures.
[11:55:40] D3DHardwareBufferManager recreated:
[11:55:40] 0 unmanaged vertex buffers.
[11:55:40] 0 unmanaged index buffers.
[11:55:40] !!! Direct3D Device successfully restored.

Team Member
Team Member

Posts: 213

Joined: Tue Nov 17, 2009 1:56 pm

Post Tue Nov 16, 2010 11:05 pm

Re: root rendering exception

Are you, by chance using a 64-bit machine?

Passer-by

Posts: 8

Joined: Thu Nov 04, 2010 9:48 pm

Post Tue Nov 16, 2010 11:09 pm

Re: root rendering exception

To mmclough:

I've tried you said to change the scene manager type but the same exception still raised.

Anyway, I still appreciate your reply.

Team Member
Team Member

Posts: 213

Joined: Tue Nov 17, 2009 1:56 pm

Post Thu Nov 18, 2010 1:03 am

Re: root rendering exception

Hyt720617, perhaps you missed my post, but I must ask again.
Are you using a 64-bit machine?
I notice that you have your configuration set for Any CPU. If you're on x86, this defaults to 32 bit, but otherwise you need to select x86 from the drop-down box

Passer-by

Posts: 8

Joined: Thu Nov 04, 2010 9:48 pm

Post Fri Nov 26, 2010 1:26 am

Re: root rendering exception

Sorry for reply so late.

To DoubleA :
I'm using 32-bit machine, but when I changed the project build target as x86 , it still the same.

But I change the render system to OPENGL mode, it works fine.

Could it be the hardware problem? I just guess....

Team Member
Team Member

Posts: 213

Joined: Tue Nov 17, 2009 1:56 pm

Post Fri Nov 26, 2010 2:07 am

Re: root rendering exception

Good that you have it working on OpenGL. My guess in that case is bad versioning with SlimDX.
Are you using the binaries, or did you download from SVN?

Passer-by

Posts: 8

Joined: Thu Nov 04, 2010 9:48 pm

Post Sat Nov 27, 2010 1:37 am

Re: root rendering exception

u mean the Axiom or Slim DX ?

Slim DX version is August 2009 sdk and Axiom version is 0.8.0.0-B2.

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