Re: Planning a GDK
I am still planning, but the GDK team kind of fizzled out, so not much progress.
Spending time now helping building the pieces that are missing, such as DotScene loader.
Basically is getting a core game engine together, dotscene loader, physics, etc
alot of which Bostich is thank fully porting like a man possessed by the one ring
And building an IDE to put all the pieces together, since Express does not support Add-ins
I plan to use some of the Framework from MonoDevelop
i.e plugin frame work so the plugins will work with MonoDevelop (hoping that the differences between MonoDevelop and VS are not too big)
some of the plugins that I am hoping to build are:
Scene Editor
Material editor
Particle editor
Media Manager
etc
but that's all a little way off without a GDK team.
So still planing to do it just scaling back and focusing on the parts I can do alone.
theMouse
"Behold the Power of Cheese!"

