Ok, so either way. Its a box.
I really appreciate your answer. As I have been asking for a while and never really got a response.
And yeah I guess I expected a hemisphere. Or at least the corners not to be so obvious.
In 3ds max I have created a sky "dome" by taking a sphere cutting it in half.
Created a material by select a darker blue, at the top and lighter blue at the bottom. Adding several points along the way
to make the blending less consistent, like the sky.
then lastly flipping the hemisphere inside out.
If the a procedural texture is out of the question,
a panoramic image properly mapped will look good as well.
for example:
http://www.3dmotive.com/product-skydomeI'll put it on my todo list.

thanks again