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Statistics: Posted by AthlonJedi — Wed Jun 03, 2015 12:16 am

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System.NullReferenceException: Object reference not set to an instance of an object.

at Tao.OpenGl.Gl.glActiveTextureARB(Int32 texture)

at Axiom.RenderSystems.OpenGL.GLRenderSystem.SetTexture(Int32 stage, Boolean enabled, Texture texture)

at Axiom.Graphics.RenderSystem.SetTexture(Int32 stage, Boolean enabled, String textureName)

at Axiom.Graphics.RenderSystem.SetTextureUnit(Int32 unit, TextureUnitState unitState, Boolean fixedFunction)

at Axiom.Core.SceneManager.SetPass(Pass pass, Boolean evenIfSuppressed, Boolean shadowDerivation)

at Axiom.Core.SceneManager.SetPass(Pass pass)

at Axiom.Core.SceneManager.RenderSolidObjects(SortedList list, Boolean doLightIteration, LightList manualLightList)

at Axiom.Core.SceneManager.RenderBasicQueueGroupObjects(RenderQueueGroup group)

at Axiom.Core.SceneManager.RenderQueueGroupObjects(RenderQueueGroup group)

at Axiom.Core.SceneManager.RenderVisibleObjects()

at Axiom.Core.SceneManager.RenderScene(Camera camera, Viewport viewport, Boolean showOverlays)

at Axiom.Graphics.RenderTarget.Update(Boolean swapBuffers)

at Axiom.Graphics.RenderSystem.UpdateAllRenderTargets(Boolean swapBuffers)

at Axiom.Core.Root.UpdateAllRenderTargets()

at Axiom.Core.Root.StartRendering()

Let me know if you need anymore information.

Statistics: Posted by AlexMindspace — Mon Jun 30, 2014 11:04 pm

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Statistics: Posted by Borrillis — Wed Jan 29, 2014 1:44 pm

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'The type or namespace Tuple could not be found' (EGLSupport.cs line: 54)

'BufferUsage' is an ambigous reference between 'Axiom.Graphics.BufferUsage' and 'OpenTK.Graphics.ES20.BufferUsage' (GLES2HardwareBufferIndex.cs line:68)

and so on

Where can I find the latest compilable sources?

Statistics: Posted by xplicit — Wed Jan 08, 2014 4:26 am

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Was wondering how you've come in your testing? Ill be doing the same, and would like to combine efforts.

Statistics: Posted by xlar54 — Fri Jan 03, 2014 12:11 pm

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Statistics: Posted by Borrillis — Tue Dec 17, 2013 3:52 pm

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What I may do in the future is to separate out the samples as it's own repo as well. Also I am working on a new version of this website, which will use a new style of forums, more in line with StackOverflow than a discussion forum. If you are interested in helping out with either the engine, website or anything else, please feel free to msg me.

Statistics: Posted by Borrillis — Wed Dec 04, 2013 8:17 am

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I am also considering pulling the Components and Samples from the main repository and creating separate repositories for each of them so that the main repo can be smaller. A large chunk of the repo size is due to all of the sample assets that are needed, which I find may not be needed by most developers using Axiom.

Statistics: Posted by Borrillis — Tue Aug 20, 2013 4:52 pm

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