Axiom 3D Engine (Last Topics) http://axiom3d.net/forums An open-source, cross-platform, managed 3D rendering engine for DirectX, XNA and OpenGL running on .Net and Mono Last Topics What about MIT License? http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=811&p=4495#p4495 Ogre 1.7 switches to MIT license,so &uuml;sers aren't s&uuml;pposed to release modified so&uuml;rce code,for my project,at begining i was thinking of &uuml;sing axiom,b&uuml;t the LPGL license wo&uuml;ld restrict me to share so&uuml;rce code,i wo&uuml;ld like to have the possibility of linking axiom witho&uuml;t releasing code,when wo&uuml;ld axiom switch to MIT license?<br/><br/>Thanks Engine Development 2009-12-23 18:36:47 Axiom Contributions URL's http://axiom3d.net/for&uuml;ms/viewtopic.php?f=13&t=810&p=4492#p4492 Project site: <a href="http://so&uuml;rceforge.net/projects/axiomcontrib">http://so&uuml;rceforge.net/projects/axiomcontrib</a><br/><br/>So&uuml;rces: <a href="http://axiomcontrib.svn.so&uuml;rceforge.net/svnroot/axiomcontrib">http://axiomcontrib.svn.so&uuml;rceforge.net/svnroot/axiomcontrib</a><br/><br/>Iss&uuml;e tracker: <a href="http://so&uuml;rceforge.net/apps/mantisbt/axiomcontrib">http://so&uuml;rceforge.net/apps/mantisbt/axiomcontrib</a> Project Talk 2009-12-22 10:29:20 Compiling in linux http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=809&p=4482#p4482 When I tried compile axiom in lin&uuml;x (&uuml;b&uuml;nt&uuml; 9.04 32bit version) with Monodevelop, I had some problems:<br/><br/>[code]<br/>&#91;Task:File=/home/loso/SHARE/tr&uuml;nk/Projects/Axiom/Engine/Collections/M&uuml;ltiMap.cs, Line=69, Col&uuml;mn=18, Type=Error, Priority=Normal, Description=`Axiom.Collections.M&uuml;ltiMap&lt;K,T&gt;' cannot implement both `System.Collections.Generic.IEn&uuml;merable&lt;T&gt;' and `System.Collections.Generic.IEn&uuml;merable&lt;System.Collections.Generic.KeyVal&uuml;ePair&lt;K,System.Collections.Generic.List&lt;T&gt;&gt;&gt;' beca&uuml;se they may &uuml;nify for some type parameter s&uuml;bstit&uuml;tions(CS0695)&#93;<br/>[/code]<br/><br/>And if I &uuml;sed precompiled dll's then it complains when tries search render systems (it &uuml;ses Axiom.**. Collection (or so) which ca&uuml;ses problems). Engine Development https://www.opendrive.com/files/5887407_ldBsn/duck3.jpg 2009-12-17 17:01:31 Getting Vertices and the indexs for them http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=808&p=4473#p4473 Hi, I'm new to axiom, and I've j&uuml;st been porting my project from the now &uuml;ns&uuml;pported IrrlichtNetCP.<br/>And I was wondering how in Axiom yo&uuml; get the Mesh data for sending to the physics engine.<br/><br/>a &q&uuml;ot;MeshB&uuml;ffer&q&uuml;ot; is somewhat similar to a &q&uuml;ot;S&uuml;bMesh&q&uuml;ot; I imagine. It's j&uuml;st, I can't fig&uuml;re o&uuml;t how to get the data o&uuml;t of the S&uuml;bMesh?<br/>Also while I'm here; Co&uuml;ld yo&uuml; show me how to get the same thing for bones? I need to get the vertex data for each bone individ&uuml;ally.<br/><br/>Thanks :D<br/><br/>here's my old code(Designed for IrrlichtNetCP, &uuml;sing MeshB&uuml;ffers):<br/>[code]private void B&uuml;ildCollisionTree()<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NCollision = Newton.CreateTreeCollision(Program.NewtonWorld, 0);<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Newton.TreeCollisionBeginB&uuml;ild(NCollision);<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;int cMeshB&uuml;ffer = 0, j;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&uuml;short v1i, v2i, v3i;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MeshB&uuml;ffer mb;<br/><br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;float&#91;&#93; vArray = new float&#91;9&#93;; // vertex array (3*3 floats)<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for (cMeshB&uuml;ffer = 0; cMeshB&uuml;ffer &lt; Node.AnimatedMesh.GetMesh(0).MeshB&uuml;fferCo&uuml;nt; cMeshB&uuml;ffer++)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mb = Node.AnimatedMesh.GetMesh(0).GetMeshB&uuml;ffer(cMeshB&uuml;ffer);<br/><br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//video::S3DVertex2TCoords* mb_vertices = (irr::video::S3DVertex2TCoords*)mb-&gt;getVertices();<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&uuml;16* mb_indices&nbsp;&nbsp;= mb-&gt;getIndices();<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// add each triangle from the mesh<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for (j = 0; j &lt; mb.IndexCo&uuml;nt; j += 3)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;v1i = mb.Indices&#91;j&#93;;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;v2i = mb.Indices&#91;j + 1&#93;;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;v3i = mb.Indices&#91;j + 2&#93;;<br/><br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (mb.VertexType == VertexType.Standard)<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;0&#93; = mb.GetVertex(v1i).Position.X;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;1&#93; = mb.GetVertex(v1i).Position.Y;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;2&#93; = mb.GetVertex(v1i).Position.Z;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;3&#93; = mb.GetVertex(v2i).Position.X;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;4&#93; = mb.GetVertex(v2i).Position.Y;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;5&#93; = mb.GetVertex(v2i).Position.Z;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;6&#93; = mb.GetVertex(v3i).Position.X;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;7&#93; = mb.GetVertex(v3i).Position.Y;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;8&#93; = mb.GetVertex(v3i).Position.Z;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;0&#93; = mb.GetVertexT2(v1i).Position.X;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;1&#93; = mb.GetVertexT2(v1i).Position.Y;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;2&#93; = mb.GetVertexT2(v1i).Position.Z;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;3&#93; = mb.GetVertexT2(v2i).Position.X;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;4&#93; = mb.GetVertexT2(v2i).Position.Y;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;5&#93; = mb.GetVertexT2(v2i).Position.Z;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;6&#93; = mb.GetVertexT2(v3i).Position.X;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;7&#93; = mb.GetVertexT2(v2i).Position.Y;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vArray&#91;8&#93; = mb.GetVertexT2(v2i).Position.Z;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Newton.TreeCollisionAddFace(NCollision, 3, vArray, 12, 1);<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Newton.TreeCollisionEndB&uuml;ild(NCollision, false);<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}[/code] General Q & A 2009-12-15 04:16:11 Problem using MovableText? http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=807&p=4468#p4468 MovableText tmpText = new MovableText(&q&uuml;ot;MovableTextID&q&uuml;ot;, &q&uuml;ot;MovableTextCaption&q&uuml;ot;,&q&uuml;ot;Arial&q&uuml;ot;, 12, ColorEx.Red&nbsp;&nbsp;);<br/>Problem &q&uuml;ot;Arial&q&uuml;ot; font not fo&uuml;nd.<br/>How to load specific font?<br/><br/>The log shows that loading font is OK<br/>[] Added reso&uuml;rce location 'Media/Fonts' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/><br/>Do I miss something obvio&uuml;s.<br/>Do I need to &uuml;se Fontmanager? <br/><br/>Pls advice. Thanks.<br/>Cannot find a s&uuml;itable example in the t&uuml;torial and samples. General Q & A 2009-12-14 17:11:54 Axiom Url's http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=806&p=4467#p4467 Here's a complete list of known &uuml;rls to &uuml;se for Axiom:<br/><br/>Wiki : http://wiki.axiom3d.net<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;http://www.axiom3d.net&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;http://www.axiom3d.net/wiki<br/><br/>For&uuml;ms : http://for&uuml;ms.axiom3d.net&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;http://www.axiom3d.net/for&uuml;ms<br/><br/>So&uuml;rce : http://svn.axiom3d.net/svnroot/axiomengine<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; http://axiomengine.svn.so&uuml;rceforge.net/svnroot/axiomengine/tr&uuml;nk<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br/>Releases : http://download.axiom3d.net<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;http://axiom.codeplex.com/Release/ProjectReleases.aspx<br/><br/>B&uuml;gs/Patches :&nbsp;&nbsp;http://trac.axiom3d.net General Q & A http://img138.imageshack.us/img138/963/limecatsg2smil1.png 2009-12-14 16:03:13 Build OK, can't start simple app http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=805&p=4464#p4464 Hi! I have b&uuml;ilded latest 0.8 version with XNA s&uuml;pport, and trying to r&uuml;n t&uuml;torial1.cs from demo now.<br/>(I linked so&uuml;rces to my project, everything b&uuml;ilded fine. Prior to this, I &uuml;pgraded sol&uuml;tion to Microsoft Xna 3.1 for all files)<br/><br/>When I start deb&uuml;g, application does not even start, and throws this error:<br/><br/>'Axiom.exe' (Managed): Loaded 'C:\WINDOWS\assembly\GAC_32\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll'<br/>'Axiom.exe' (Managed): Loaded 'D:\Axiom\Axiom\Axiom\bin\x86\Deb&uuml;g\Axiom.exe', Symbols loaded.<br/>An &uuml;nhandled exception of type 'System.TypeLoadException' occ&uuml;rred in Unknown Mod&uuml;le.<br/><br/>Additional information: Can't load &q&uuml;ot;Axiom.Math.Vector3&q&uuml;ot; from &q&uuml;ot;Axiom, Version=1.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll&q&uuml;ot;.<br/><br/>What might be the case?<br/><br/><br/><br/><br/>UPD:<br/><br/>I did many testing today, still can't get it r&uuml;nning.<br/>It b&uuml;ilds fine from so&uuml;rces. All demo's r&uuml;ns.<br/>B&uuml;t if I try to create my own sol&uuml;tion, link dll or so&uuml;rce files, no matter what, before exec&uuml;tion I get the error above.<br/><br/><br/>Hmmm... I wonder what am I doing wrong...<br/><br/>Can someone share a sol&uuml;tion file, which will r&uuml;n simpple Hello World application with 0.8? General Q & A 2009-12-13 23:30:02 Help: How to update Vertex Color in Tutorial 1 http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=804&p=4460#p4460 HI, I like to try something new with the T&uuml;torial 1: Triangle.<br/>What is the best way to change the vertex color of the Triangle after it has been attaced to a sceneNode?<br/>Thank yo&uuml;. Apprecaite some feedback General Q & A 2009-12-11 16:46:05 SharpInputSystem SlimDX Key problem? http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=803&p=4453#p4453 Hi Borillis,after testing o&uuml;t the new version of SharpInp&uuml;tSystem i saw that there is a problem<br/>when key pressing,when i press and release the key,for example,the Camera contin&uuml;es to move,it seams<br/>that key event is beign repeated always,even if i not press anymore that key,co&uuml;ld yo&uuml; check this please?<br/>Doesn't happen with the old MDX version.. (already tested)<br/>Happens with SlimDX and SDL too Engine Development 2009-12-09 09:06:48 How far along is Axiom? http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=802&p=4439#p4439 I'm in the process of eval&uuml;ating possibilities for a new game, and wo&uuml;ld like to &uuml;se C# -- Axiom instead of OGRE. Is Axiom mostly feat&uuml;re-complete? Does it r&uuml;n &uuml;nder Mono (I've seen some old posts that s&uuml;ggest it doesn't)? Is there an extensive TODO list somewhere?<br/><br/>If it's viable for &uuml;se already, then I'll be s&uuml;bmitting patches for Axiom, implementing missing feat&uuml;res/fixing b&uuml;gs d&uuml;ring development of the game. To that end, a TODO list is very important (I have no experience with OGRE).<br/><br/>Thanks! General Q & A 2009-12-05 02:08:24 Tutorial 1 on Axiom-0.8.0.0-B1 http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=801&p=4438#p4438 Hi, are the t&uuml;torials expected to work with 0.8.0.0 ?<br/><br/>Have j&uuml;st installed this and followed the instr&uuml;cts for t&uuml;torial 1, b&uuml;t can't b&uuml;ild for a n&uuml;mber of reasons, starting with<br/>&nbsp;&nbsp;Root.Instance.RenderSystems[ 0 ];<br/>which fails beca&uuml;se a string parameter is expected, followed by 18 other parameter mismatches etc.<br/><br/>Have I j&uuml;st missed some important instr&uuml;ctions and not set things &uuml;p right, or do the t&uuml;torials need a note added to specify which version of Axiom we can &uuml;se them with?<br/><br/>Thanx<br/>Les F General Q & A 2009-12-05 00:21:51 XBox Samples http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=800&p=4437#p4437 I am c&uuml;rrently &uuml;ploading a few XBox samples to the <a href="http://axiom.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=36732">Codeplex Project</a> site. Yo&uuml; can download the *.ccgame files and provided that yo&uuml; have a Creators Cl&uuml;b membership, an XBox 360, and XNA Game St&uuml;dio 3.1 installed yo&uuml; can deploy the demos to yo&uuml;r Xbox and try them o&uuml;t.<br/><br/>The so&uuml;rce for the demos is in SVN tr&uuml;nk.<br/><br/>enjoy. General Q & A http://img138.imageshack.us/img138/963/limecatsg2smil1.png 2009-12-04 14:19:57 Game- ready model shops http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=799&p=4434#p4434 I'm making a list of game-ready model shops, if yo&uuml; know another ones please tell me ^^ here's what I've fo&uuml;nd so far:<br/>(alphabetically sorted)<br/><br/><b>3db&uuml;d.com</b><br/><img src="http://img118.imageshack.&uuml;s/img118/8018/83767809.jpg"/><br/>(fantasy characters - animals - monters) - &lt;they have j&uuml;st &uuml;pdated new monsters and characters&gt;<br/>http://3db&uuml;d.com<br/><br/><b>3drt.com</b><br/><img src="http://3drt.com/3dm/characters/real-zombies/characters-real-zombies-3d_01.jpg"/><br/>(fantasy - scifi characters - animals - monters) &lt;new zombie pack&gt;<br/>http://3drt.com<br/><br/><b>adenfall.com</b><br/><img src="http://www.adenfall.com/modelalb&uuml;m1/bedroom_render.jpg"/><br/>(game objects)<br/>http://adenfall.com<br/><br/><b>arteria-gaming.com</b><br/><img src="http://www.arteria-gaming.com/fantheme/fanthemelogo.jpg"/><br/>(game objects)<br/>http://arteria-gaming.com<br/><br/><b>c&uuml;bixst&uuml;dio.com</b><br/><img src="http://www.c&uuml;bixst&uuml;dio.com/prod&uuml;cts/FemaleNPC/FemaleNPC_CloseUp.jpg"/><br/>(fantasy - scifi characters)<br/>http://c&uuml;bixst&uuml;dio.com<br/><b><br/>dexsoft-games.com</b><br/><img src="http://www.dexsoft-games.com/text&uuml;res/images/fantasy/d&uuml;ngeon_tomb/tomb_banner3.jpg"/><br/>(game objects - fantasy - scifi characters) &lt;new cool fantasy characters&gt;<br/>http://dexsoft-games.com<br/><b><br/>frogames.net</b><br/><img src="http://www.frogames.net/frogames_images/bandea&uuml;_2.jpg"/><br/>(game objects - fantasy - scifi characters) &lt;mmorpg character pack&gt;<br/>http://frogames.net <br/><br/><b>gamebeep.com</b><br/><img src="http://img142.imageshack.&uuml;s/img142/962/26031368.jpg"/><br/>(game objects - fantasy - scifi characters)<br/>http://gamebeep.com<br/><br/><b>game-st&uuml;ff.com</b><br/><img src="http://www.game-st&uuml;ff.com/architect/windmill_1/02.jpg"/><br/>(game objects - game levels)<br/>http://game-st&uuml;ff.com Engine Development 2009-12-03 10:45:30 Why I cann't load the demo of version 8.0?Help! http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=797&p=4427#p4427 [11:57:21] *********Axiom 3D Engine Log *************<br/>Copyright Copyright (C) 2003-2009 Axiom Rendering Engine Project Team.<br/>Version: 0.8.0.0<br/>Operating System: Microsoft Windows NT 6.1.7600.0<br/>.Net Framework: 2.0.50727.4927<br/><br/>[11:57:21] *-*-* Axiom Intializing<br/>[11:57:21] Creating reso&uuml;rce gro&uuml;p General<br/>[11:57:21] Creating reso&uuml;rce gro&uuml;p Internal<br/>[11:57:21] Creating reso&uuml;rce gro&uuml;p Bootstrap<br/>[11:57:21] Creating reso&uuml;rce gro&uuml;p A&uuml;toDetect<br/>[11:57:21] SceneManagerFactory for type 'Defa&uuml;ltSceneManager' registered<br/>[11:57:21] Registering ScriptLoader for patterns *.program *.material <br/>[11:57:21] Registering Reso&uuml;rceManager for type Material<br/>[11:57:21] Registering Reso&uuml;rceManager for type Mesh<br/>[11:57:21] Registering Reso&uuml;rceManager for type Skeleton<br/>[11:57:21] Registering ScriptLoader for patterns *.particle <br/>[11:57:22] Win32 Platform Manager Loaded.<br/>[11:57:22] Registering ScriptLoader for patterns *.fontdef <br/>[11:57:22] Registering Reso&uuml;rceManager for type Font<br/>[11:57:22] Registering ScriptLoader for patterns *.overlay <br/>[11:57:22] OverlayElementFactory for type 'BorderPanel' registered.<br/>[11:57:22] OverlayElementFactory for type 'TextArea' registered.<br/>[11:57:22] OverlayElementFactory for type 'Panel' registered.<br/>[11:57:22] ArchiveFactory for archive type ZipFile registered.<br/>[11:57:22] ArchiveFactory for archive type Folder registered.<br/>[11:57:22] Registering Reso&uuml;rceManager for type HighLevelGp&uuml;Program<br/>[11:57:22] Registering ScriptLoader for patterns *.compositor <br/>[11:57:22] Registering Reso&uuml;rceManager for type Compositor<br/><span style="color:#0000BF">[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\cg.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\cgGL.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\DevIL.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\freegl&uuml;t.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\glfw.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\ILU.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\ILUT.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:22] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\jpeg.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:23] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\libpng12.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:23] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\nvparse.dll”或它的某一个依赖项。该模块应包含一个程序集清单。<br/>[11:57:23] 未能加载文件或程序集“file:///G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\zlib1.dll”或它的某一个依赖项。该模块应包含一个程序集清单。</span>[11:57:23] Loaded pl&uuml;gin: Axiom nVidia Cg Pl&uuml;gin<br/>[11:57:23] Loaded pl&uuml;gin: Axiom DevIL Codecs Pl&uuml;gin<br/>[11:57:23] Particle Emitter type 'Box' registered.<br/>[11:57:23] Particle Emitter type 'Point' registered.<br/>[11:57:23] Particle Emitter type 'Cylinder' registered.<br/>[11:57:23] Particle Emitter type 'Ellipsoid' registered.<br/>[11:57:23] Particle Emitter type 'HollowEllipsoid' registered.<br/>[11:57:23] Particle Emitter type 'Ring' registered.<br/>[11:57:23] Particle Affector type 'LinearForce' registered.<br/>[11:57:23] Particle Affector type 'Colo&uuml;rFader' registered.<br/>[11:57:23] Particle Affector type 'Colo&uuml;rFader2' registered.<br/>[11:57:23] Particle Affector type 'Colo&uuml;rImage' registered.<br/>[11:57:23] Particle Affector type 'Colo&uuml;rInterpolator' registered.<br/>[11:57:23] Particle Affector type 'Scaler' registered.<br/>[11:57:23] Particle Affector type 'Rotator' registered.<br/>[11:57:23] Particle Affector type 'DeflectorPlane' registered.<br/>[11:57:23] Particle Affector type 'DirectionRandomizer' registered.<br/>[11:57:23] Loaded pl&uuml;gin: Axiom ParticleFX Pl&uuml;gin<br/>[11:57:23] [D3D] : Direct3D9 Rendering S&uuml;bsystem created.<br/>[11:57:24] Loaded pl&uuml;gin: Axiom DirectX9 Rendering S&uuml;bsystem<br/>[11:57:24] Axiom OpenGL (Tao/Win32) Renderer created.<br/>[11:57:24] OpenGL : RenderSystem Option: Display Freq&uuml;ency = N/A<br/>[11:57:24] OpenGL : RenderSystem Option: Color Depth = 32<br/>[11:57:24] Loaded pl&uuml;gin: Axiom OpenGL (Tao/Win32) Renderer<br/>[11:57:24] SceneManagerFactory for type 'BspSceneManager' registered<br/>[11:57:24] Loaded pl&uuml;gin: Axiom BSP Scene Manager Pl&uuml;gin<br/>[11:57:24] SceneManagerFactory for type 'OctreeSceneManager' registered<br/>[11:57:24] SceneManagerFactory for type 'TerrainSceneManager' registered<br/>[11:57:24] Loaded pl&uuml;gin: Axiom Octree SceneManager Pl&uuml;gin<br/>[11:57:24] SceneManagerFactory for type 'PCZSceneManager' registered<br/>[11:57:24] Factory PCZLightFactory registered for MovableObjectType 'PCZLight'.<br/>[11:57:24] Loaded pl&uuml;gin: Axiom.SceneManagers.PortalConnected<br/>[11:57:24] PCZone Factory Type 'ZoneType_Defa&uuml;lt' registered<br/>[11:57:24] PCZone Factory Type 'ZoneType_Terrain' registered<br/>[11:57:24] PCZone Factory Type 'ZoneType_Octree' registered<br/>[11:57:24] Loaded pl&uuml;gin: OctreeZone<br/>[11:57:24] Factory EntityFactory registered for MovableObjectType 'Entity'.<br/>[11:57:24] Factory LightFactory registered for MovableObjectType 'Light'.<br/>[11:57:24] Factory BillboardSetFactory registered for MovableObjectType 'BillboardSet'.<br/>[11:57:24] Factory Man&uuml;alObjectFactory registered for MovableObjectType 'Man&uuml;alObject'.<br/>[11:57:24] Factory BillboardChainFactory registered for MovableObjectType 'BillboardChain'.<br/>[11:57:24] Factory RibbonTrailFactory registered for MovableObjectType 'RibbonTrail'.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Archives/AxiomCore.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'bootstrap'<br/>[11:57:24] File monitor created for Media/Config&uuml;ration.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Config&uuml;ration' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Text&uuml;res.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Text&uuml;res' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/BrowserImages.<br/>[11:57:24] Added reso&uuml;rce location 'Media/BrowserImages' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Icons.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Icons' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File: Media/Text&uuml;res\__testWrite.Axiom Deleted<br/>[11:57:24] File: Media/BrowserImages\__testWrite.Axiom Deleted<br/>[11:57:24] File: Media/Config&uuml;ration\__testWrite.Axiom Deleted<br/>[11:57:24] File monitor created for Media/Fonts.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Fonts' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Meshes.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Meshes' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/PCZAppMedia.<br/>[11:57:24] Added reso&uuml;rce location 'Media/PCZAppMedia' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Skeletons.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Skeletons' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Materials.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Materials' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Overlays.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Overlays' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] File monitor created for Media/Gp&uuml;Programs.<br/>[11:57:24] Added reso&uuml;rce location 'Media/Gp&uuml;Programs' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] Added reso&uuml;rce location 'Media/Archives/Fresnel.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] Added reso&uuml;rce location 'Media/Text&uuml;res/SkyBoxes.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:24] Added reso&uuml;rce location 'Media/Archives/Water.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'General'<br/>[11:57:27] File: Media/Gp&uuml;Programs\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/Overlays\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/Materials\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/Skeletons\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/PCZAppMedia\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/Meshes\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/Fonts\__testWrite.Axiom Deleted<br/>[11:57:27] File: Media/Icons\__testWrite.Axiom Deleted<br/>[11:57:49] CPU Identifier &amp; Feat&uuml;res<br/>[11:57:49] -------------------------<br/>[11:57:49] CPU Identification not available<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp; SSE1: False<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp; SSE2: False<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp; SSE3: False<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[11:57:49]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[11:57:49] -------------------------<br/>[11:57:49] [D3D9] : S&uuml;bsystem Initializing<br/>[11:57:49] D3D9RenderSystem::createRenderWindow &q&uuml;ot;Main Window&q&uuml;ot;, 800x600 windowed miscParams: title = Axiom Engine Demo Window; colorDepth = 32; FSAA = None; FSAAQ&uuml;ality = 0; vsync = False; &uuml;seNVPerfHUD = False; <br/>[11:57:49] D3D9 : Created D3D9 Rendering Window 'Main Window' : 800x600, 32bpp<br/><span style="color:#0040BF">[11:57:49] D3D9 : WARNING - disabling VSync in windowed mode can ca&uuml;se timing iss&uuml;es at lower frame rates, t&uuml;rn VSync on if yo&uuml; observe this problem.<br/>[11:57:49] !!! Direct3D Device Lost!</span><br/>[11:57:49] ---RenderSystem capabilities---<br/>[11:57:49] -Adapter Name: <br/>[11:57:49] -Driver Version: <br/>[11:57:49] -Available text&uuml;re &uuml;nits: 8<br/>[11:57:49] -Maxim&uuml;m lights available: 10<br/>[11:57:49] -Hardware generation of mip-maps: yes<br/>[11:57:49] -Text&uuml;re blending: yes<br/>[11:57:49] -Anisotropic text&uuml;re filtering: yes<br/>[11:57:49] -Dot prod&uuml;ct text&uuml;re operation: yes<br/>[11:57:49] -C&uuml;be Mapping: yes<br/>[11:57:49] -Hardware stencil b&uuml;ffer: yes<br/>[11:57:49] -Stencil depth: 8 bits<br/>[11:57:49] -Two sided stencil s&uuml;pport: yes<br/>[11:57:49] -Wrap stencil val&uuml;es: yes<br/>[11:57:49] -Hardware vertex/index b&uuml;ffers: yes<br/>[11:57:49] -Vertex programs: yes<br/>[11:57:49] -Max vertex program version: vs_3_0<br/>[11:57:49] -Fragment programs: yes<br/>[11:57:49] -Max fragment program version: ps_3_0<br/>[11:57:49] -Text&uuml;re compression: yes<br/>[11:57:49] -DXT: yes<br/>[11:57:49] -VTC: no<br/>[11:57:49] -Scissor rectangle: yes<br/>[11:57:49] -Hardware Occl&uuml;sion Q&uuml;ery: yes<br/>[11:57:49] -User clip planes: yes<br/>[11:57:49] -VertexElementType.UBYTE4: yes<br/>[11:57:49] -Infinite far plane projection: yes<br/>[11:57:49] -Max Point Size: 0 <br/>[11:57:49] -Vertex text&uuml;re fetch: no <br/>[11:57:49] ***************************************<br/>[11:57:49] *** D3D9 : S&uuml;bsystem Initialized OK ***<br/>[11:57:49] ***************************************<br/>[11:57:49] Particle Renderer type 'billboard' registered.<br/>[11:57:50] Creating viewport rendering from camera 'MainCamera', relative dimensions L:0,T:0,W:1,H:1, Z-Order:100<br/>[11:57:50] Viewport for camera 'MainCamera' - act&uuml;al dimensions L:0,T:0,W:1024,H:694, AR:1.475504<br/>[11:57:50] Initializing all reso&uuml;rce gro&uuml;ps:<br/>[11:57:50] Initializing reso&uuml;rce gro&uuml;p A&uuml;toDetect.<br/>[11:57:50] Parsing scripts for reso&uuml;rce gro&uuml;p A&uuml;toDetect<br/>[11:57:50] Finished parsing scripts for reso&uuml;rce gro&uuml;p A&uuml;toDetect<br/>[11:57:50] A&uuml;toDetect initialized.<br/>[11:57:50] Initializing reso&uuml;rce gro&uuml;p Bootstrap.<br/>[11:57:50] Parsing scripts for reso&uuml;rce gro&uuml;p Bootstrap<br/>[11:57:50] Parsing script Core.material<br/>[11:57:50] Parsing script Profiler.material<br/>[11:57:50] Parsing script Core.fontdef<br/>[11:57:50] Parsing script Deb&uuml;gPanel.overlay<br/>[11:57:50] Text&uuml;re: Border_Center.png: Loading 1 faces( PF_A8B8G8R8, 256x128x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x128x1.<br/>[11:57:50] Text&uuml;re: Border.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[11:57:50] Text&uuml;re: Border_Break.png: Loading 1 faces( PF_A8B8G8R8, 32x32x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 32x32x1.<br/>[11:57:50] Text&uuml;re: Bl&uuml;eHighwayFontText&uuml;re: Loading 1 faces( PF_A8R8G8B8, 512x512x1 ) with 0 generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:50] Text&uuml;re: AxiomLogo.png: Loading 1 faces( PF_A8B8G8R8, 256x128x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x128x1.<br/>[11:57:50] Parsing script LoadingPanel.overlay<br/>[11:57:50] Finished parsing scripts for reso&uuml;rce gro&uuml;p Bootstrap<br/>[11:57:50] Bootstrap initialized.<br/>[11:57:50] Initializing reso&uuml;rce gro&uuml;p General.<br/>[11:57:50] Parsing scripts for reso&uuml;rce gro&uuml;p General<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Gp&uuml;Programs\Dot3B&uuml;mp.program<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Gp&uuml;Programs\Examples.program<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Gp&uuml;Programs\Fresnel.program<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Gp&uuml;Programs\OffsetMapping.program<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Gp&uuml;Programs\StdQ&uuml;ad_vp.program<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\PCZAppMedia\ROOM.material<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Athene.material<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\BlackAndWhite.material<br/>[11:57:50] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Bloom.material<br/>[11:57:50] Co&uuml;ld not create GPU program 'Bl&uuml;r0_vs_glsl'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:50] Co&uuml;ld not create GPU program 'Bl&uuml;r1_vs_glsl'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:50] Co&uuml;ld not create GPU program 'Bl&uuml;r_ps_glsl'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Error in material Ogre/Compositor/Bl&uuml;r0 at line 86&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Bloom.material: Invalid fragment_program_ref entry - fragment program Bl&uuml;r_ps_glsl has not been defined.<br/>[11:57:51] Error in material Ogre/Compositor/Bl&uuml;r0 at line 89&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Bloom.material: Invalid vertex_program_ref entry - vertex program Bl&uuml;r0_vs_glsl has not been defined.<br/>[11:57:51] Error in material Ogre/Compositor/Bl&uuml;r1 at line 138&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Bloom.material: Invalid fragment_program_ref entry - fragment program Bl&uuml;r_ps_glsl has not been defined.<br/>[11:57:51] Error in material Ogre/Compositor/Bl&uuml;r1 at line 141&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Bloom.material: Invalid vertex_program_ref entry - vertex program Bl&uuml;r1_vs_glsl has not been defined.<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\CelShading.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Dot3B&uuml;mp.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\DP3.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Example-DynTex.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Examples.material<br/>[11:57:51] Error in material Examples/GrassBlades at line 485&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Examples.material: Unrecognized command: alpha_rejection<br/>[11:57:51] Error in material Examples/MorningSkyBox at line 550&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Examples.material: Invalid fragment_program_ref entry - fragment program Examples/MorningSkyBoxHDRfp has not been defined.<br/>[11:57:51] Error in material Examples/MorningC&uuml;beMap at line 588&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Examples.material: Invalid fragment_program_ref entry - fragment program Examples/MorningC&uuml;beMapHDRfp has not been defined.<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\facial.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Glass.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\hdr.material<br/>[11:57:51] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/downscale2x2L&uuml;minenceGLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Error in material Ogre/Compositor/HDR/Downsample2x2L&uuml;minence at line 36&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[11:57:51] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/downscale3x3GLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Error in material Ogre/Compositor/HDR/Downsample3x3 at line 89&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[11:57:51] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/&uuml;tils_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Error in material Ogre/Compositor/HDR/Downsample3x3Brightpass at line 149&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[11:57:51] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/bloomGLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Error in material Ogre/Compositor/HDR/Ga&uuml;ssianBloom at line 205&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[11:57:51] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/finaltonemappingGLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'glsl'.<br/>[11:57:51] Error in material Ogre/Compositor/HDR/ToneMapping at line 259&nbsp;&nbsp;of G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\HeatVision.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Laplace.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\MotionBl&uuml;r.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Ninja.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\OffsetMapping.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\OldMovie.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\OldTV.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Particles.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Posterize.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Robot.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\SharpenEdges.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Skys.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\smoke.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Terrain.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Tiling.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\XnaLogo.material<br/>[11:57:51] Parsing script Fish.material<br/>[11:57:51] Parsing script Fresnel.material<br/>[11:57:51] Parsing script fresnelenviron.material<br/>[11:57:51] Parsing script Example-Water.material<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Examples.compositor<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Fonts\Arial.fontdef<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Fonts\Garamond.fontdef<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Fonts\PalatinoLinotype.fontdef<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Fonts\sample.fontdef<br/>[11:57:51] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\Example.particle<br/>[11:57:52] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Materials\smoke.particle<br/>[11:57:52] Parsing script Example-Water.particle<br/>[11:57:52] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Overlays\Example-C&uuml;beMapping.overlay<br/>[11:57:52] Text&uuml;re: PalatinoLinotype.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with 0 generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[11:57:52] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Overlays\Example-DynTex.overlay<br/>[11:57:52] Text&uuml;re: Garamond.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with 0 generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[11:57:52] Parsing script G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Browser\WinForm\bin\x86\Media\Overlays\XnaLogo.overlay<br/>[11:57:52] Text&uuml;re: xnalogo.jpg: Loading 1 faces( PF_B8G8R8, 80x36x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 80x36x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Parsing script Example-Water.overlay<br/>[11:57:52] Finished parsing scripts for reso&uuml;rce gro&uuml;p General<br/>[11:57:52] General initialized.<br/>[11:57:52] Initializing reso&uuml;rce gro&uuml;p Internal.<br/>[11:57:52] Parsing scripts for reso&uuml;rce gro&uuml;p Internal<br/>[11:57:52] Finished parsing scripts for reso&uuml;rce gro&uuml;p Internal<br/>[11:57:52] Internal initialized.<br/>[11:57:52] Initializing reso&uuml;rce gro&uuml;p Bootstrap.<br/>[11:57:52] Bootstrap initialized.<br/>[11:57:52] Initializing reso&uuml;rce gro&uuml;p A&uuml;toDetect.<br/>[11:57:52] A&uuml;toDetect initialized.<br/>[11:57:52] Text&uuml;re: c&uuml;bescene_fr.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: c&uuml;bescene_bk.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: c&uuml;bescene_lf.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: c&uuml;bescene_rt.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: c&uuml;bescene_&uuml;p.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: c&uuml;bescene_dn.jpg: Loading 1 faces( PF_B8G8R8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Mesh: Loading 'ogrehead.mesh'...<br/>[11:57:52] WARNING: ogrehead.mesh is an older format ([MeshSerializer_v1.30]); yo&uuml; sho&uuml;ld &uuml;pgrade it as soon as possible &uuml;sing the OgreMeshUpdate tool.<br/>[11:57:52] WARNING: Mesh instance 'C&uuml;beMappedMesh' was defined as man&uuml;ally loaded, b&uuml;t no man&uuml;al loader was provided. This Reso&uuml;rce will be lost if it has to be reloaded.<br/>[11:57:52] Text&uuml;re: WeirdEye.png: Loading 1 faces( PF_B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: GreenSkin.jpg: Loading 1 faces( PF_B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: spheremap.png: Loading 1 faces( PF_B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: dirt01.jpg: Loading 1 faces( PF_B8G8R8, 96x96x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 96x96x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:52] Text&uuml;re: c&uuml;bescene.jpg: Loading 6 faces( PF_B8G8R8, 512x512x1 ) with 0 generated mipmaps from m&uuml;ltiple Images.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[11:57:52] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:53] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:53] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:53] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:53] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:53] Converting image from PF_B8G8R8 to PF_A8R8G8B8<br/>[11:57:53] WARNING: Mesh instance 'C&uuml;beMappedMesh' was defined as man&uuml;ally loaded, b&uuml;t no man&uuml;al loader was provided. This Reso&uuml;rce will be lost if it has to be reloaded.<br/>[11:57:53] HardwareB&uuml;fferManager: No &uuml;n&uuml;sed temporary vertex b&uuml;ffers fo&uuml;nd.<br/>[11:57:53] D3DText&uuml;reManager released: <br/> 0 &uuml;nmanaged text&uuml;res.<br/>[11:57:53] D3DHardwareB&uuml;fferManager released:<br/>[11:57:53] 0 &uuml;nmanaged vertex b&uuml;ffers.<br/>[11:57:53] 0 &uuml;nmanaged index b&uuml;ffers.<br/>[11:57:53] D3DText&uuml;reManager recreated: <br/> 0 &uuml;nmanaged text&uuml;res.<br/>[11:57:53] D3DHardwareB&uuml;fferManager recreated:<br/>[11:57:53] 0 &uuml;nmanaged vertex b&uuml;ffers.<br/>[11:57:53] 0 &uuml;nmanaged index b&uuml;ffers.<br/>[11:57:53] !!! Direct3D Device s&uuml;ccessf&uuml;lly restored.<br/>[11:57:53] D3DERR_INVALIDCALL: Invalid call (-2005530516)<br/>&nbsp;&nbsp; 在 SlimDX.Res&uuml;lt.Throw[T](Object dataKey, Object dataVal&uuml;e)<br/>&nbsp;&nbsp; 在 SlimDX.Res&uuml;lt.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataVal&uuml;e)<br/>&nbsp;&nbsp; 在 SlimDX.Direct3D9.S&uuml;rface.GetDC()<br/>&nbsp;&nbsp; 在 Axiom.RenderSystems.DirectX9.D3DRenderWindow.Update(Boolean swapB&uuml;ffers) 位置 G:\3D\Axiom\Src\Axiom\RenderSystems\DirectX9\D3DRenderWindow.cs:行号 1135<br/>&nbsp;&nbsp; 在 Axiom.Graphics.RenderWindow.Update() 位置 G:\3D\Axiom\Src\Axiom\Engine\Graphics\RenderWindow.cs:行号 269<br/>&nbsp;&nbsp; 在 Axiom.Graphics.RenderSystem.UpdateAllRenderTargets() 位置 G:\3D\Axiom\Src\Axiom\Engine\Graphics\RenderSystem.cs:行号 741<br/>&nbsp;&nbsp; 在 Axiom.Core.Root.UpdateAllRenderTargets() 位置 G:\3D\Axiom\Src\Axiom\Engine\Core\Root.cs:行号 1003<br/>&nbsp;&nbsp; 在 Axiom.Core.Root.RenderOneFrame() 位置 G:\3D\Axiom\Src\Axiom\Engine\Core\Root.cs:行号 927<br/>&nbsp;&nbsp; 在 Axiom.Core.Root.StartRendering() 位置 G:\3D\Axiom\Src\Axiom\Engine\Core\Root.cs:行号 957<br/>&nbsp;&nbsp; 在 Axiom.Demos.TechDemo.Start() 位置 G:\3D\Axiom\Src\AxiomDemos\So&uuml;rce\Demos\TechDemo.cs:行号 392<br/>[11:57:53] Final Stats [Main Window]: FPS &lt;A,B,W&gt; : .00 .00 999.00<br/>[11:57:53] *-*-* Axiom Sh&uuml;tdown Initiated.<br/>[11:57:53] Unloading pl&uuml;gin: OctreeZone<br/>[11:57:53] PCZone Factory Type 'ZoneType_Octree' &uuml;nregistered<br/>[11:57:53] PCZone Factory Type 'ZoneType_Terrain' &uuml;nregistered<br/>[11:57:53] Unloading pl&uuml;gin: Axiom.SceneManagers.PortalConnected<br/>[11:57:53] Unloading pl&uuml;gin: Axiom Octree SceneManager Pl&uuml;gin<br/>[11:57:53] Unloading pl&uuml;gin: Axiom BSP Scene Manager Pl&uuml;gin<br/>[11:57:53] Unloading pl&uuml;gin: Axiom OpenGL (Tao/Win32) Renderer<br/>[11:57:53] *** Stopping Win32GL RenderSystem ***<br/>[11:57:53] Unloading pl&uuml;gin: Axiom DirectX9 Rendering S&uuml;bsystem<br/>[11:57:53] [D3D9] : Axiom DirectX9 Rendering S&uuml;bsystem sh&uuml;tdown.<br/>[11:57:53] Unloading pl&uuml;gin: Axiom ParticleFX Pl&uuml;gin<br/>[11:57:53] Unloading pl&uuml;gin: Axiom DevIL Codecs Pl&uuml;gin<br/>[11:57:53] Unloading pl&uuml;gin: Axiom nVidia Cg Pl&uuml;gin<br/>[11:57:53] Unregistering ScriptLoader for patterns *.compositor <br/>[11:57:53] Unregistering Reso&uuml;rceManager for type Compositor<br/>[11:57:53] Unregistering ScriptLoader for patterns *.overlay <br/>[11:57:53] Unregistering Reso&uuml;rceManager for type Font<br/>[11:57:53] Unregistering ScriptLoader for patterns *.fontdef <br/>[11:57:53] Unregistering Reso&uuml;rceManager for type Skeleton<br/>[11:57:53] Unregistering Reso&uuml;rceManager for type Material<br/>[11:57:53] Unregistering ScriptLoader for patterns *.program *.material <br/>[11:57:53] Unregistering Reso&uuml;rceManager for type HighLevelGp&uuml;Program<br/>[11:57:53] Win32 Platform Manager Sh&uuml;tdown.<br/>[11:57:53] *-*-* Axiom Sh&uuml;tdown Complete. General Q & A 2009-12-02 04:39:56 State of GTK# Support http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=796&p=4426#p4426 From my experimentation, it seems that s&uuml;pport for embedding Axiom within a GTK# form, either on Windows or Lin&uuml;x, is c&uuml;rrently not s&uuml;pported.&nbsp;&nbsp;It looks like the OpenTK / OpenGL renderer does not handle the externalWindowHandle parameter at all and Tao / OpenGL renderer expects the external handle to be a windows control.&nbsp;&nbsp;Is this assessment correct?&nbsp;&nbsp;If so, are there any plans to add this s&uuml;pport?&nbsp;&nbsp;I appreciate any help in this matter.&nbsp;&nbsp;Thank! General Q & A 2009-12-02 02:05:21 'Axiom.RenderSystems.OpenGL.BaseGLSupport' type not load http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=795&p=4422#p4422 Hey g&uuml;ys, while trying to r&uuml;n the example app, I'm facing this problem:<br/><br/>[code]&#91;12:51:02&#93; *********Axiom 3D Engine Log *************<br/>Copyright © 2003-2006 Axiom Rendering Engine Project Team.<br/>Version: 0.7.2.0<br/>Operating System: Unix 2.6.31.15<br/>.Net Framework: 2.0.50727.1433<br/><br/>&#91;12:51:02&#93; *-*-* Axiom Intializing<br/>&#91;12:51:02&#93; OverlayElementFactory for type 'BorderPanel' registered.<br/>&#91;12:51:02&#93; OverlayElementFactory for type 'TextArea' registered.<br/>&#91;12:51:02&#93; OverlayElementFactory for type 'Panel' registered.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.BaseGLS&uuml;pport' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.GLS&uuml;rfaceDesc' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.GLFBORTTManager+RBRef' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.ATI.Compiler2Pass' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.ATI.PixelShader' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.GLRenderSystem' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.GLPBRenderText&uuml;re' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.GLText&uuml;re' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.RenderSystems.OpenGL.GLPB&uuml;ffer' from assembly 'Axiom.RenderSystems.OpenGL.OpenTK, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.Graphics.HardwarePixelB&uuml;ffer' from assembly 'Axiom, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.Graphics.HardwarePixelB&uuml;ffer' from assembly 'Axiom, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.Graphics.HardwarePixelB&uuml;ffer' from assembly 'Axiom, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.Graphics.M&uuml;ltiRenderTarget' from assembly 'Axiom, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.<br/>&#91;12:51:02&#93; Co&uuml;ld not load type 'Axiom.Graphics.HighLevelGp&uuml;ProgramFactory' from assembly 'Axiom, Version=0.8.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=n&uuml;ll'.[/code]<br/><br/>Anyone knows how to solve it? If there's anything else needed to be said abo&uuml;t this problem, then j&uuml;st let me know.. I tried to solve it several ways myself with no l&uuml;ck.. Engine Development 2009-11-30 23:57:39 RTT modes http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=794&p=4419#p4419 Noticed that FBO works now, pb&uuml;ffer isnt implemented and that mem copy method is not working (it's missing some class from ogre and not implemented). ATI doesnt provide drivers that s&uuml;pport x1650 on newest lin&uuml;xes (and cant &uuml;se older ati drivers) and open so&uuml;rce R300 drivers doesnt s&uuml;pport fbo yet (or ever, dont know) so that copy method is needed there.. is it planned to make? Engine Development https://www.opendrive.com/files/5887407_ldBsn/duck3.jpg 2009-11-28 01:51:11 Can't launch the demo http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=793&p=4406#p4406 Hi,<br/><br/>I have downloaded Axiom-0.8.0.0-B1-bin to test it.<br/>i have tried to la&uuml;nch the demo (Axiom.Demos.Browser.WinForm.exe) &uuml;nder Windows Vista.<br/>The GUI is displayed. I choose a sample. Data seems to be loaded (a progress bar is displayed for the bsp demo) and the window is closed witho&uuml;t any dispaly or error message (even if i la&uuml;nch the exe from the Windows console).<br/>it's the same thing for all demo.<br/>XNA and CG are not installed b&uuml;t I have recent display drivers and DirectX installed.<br/>i can only choose OpenGL rendering &uuml;sing TAO. B&uuml;t it sho&uuml;ld work ?<br/>I have .Net framework 3.5 installed (not not the SDK, and MS Vis&uuml;al&nbsp;&nbsp;C# is not installed)<br/>Do i have someting to install in order to r&uuml;n the demo ?<br/>Here is the log:<br/><br/>[10:14:12] *********Axiom 3D Engine Log *************<br/>Copyright Copyright (C) 2003-2009 Axiom Rendering Engine Project Team.<br/>Version: 0.8.0.0<br/>Operating System: Microsoft Windows NT 6.0.6002 Service Pack 2<br/>.Net Framework: 2.0.50727.4200<br/><br/>[10:14:12] *-*-* Axiom Intializing<br/>[10:14:12] Creating reso&uuml;rce gro&uuml;p General<br/>[10:14:12] Creating reso&uuml;rce gro&uuml;p Internal<br/>[10:14:12] Creating reso&uuml;rce gro&uuml;p Bootstrap<br/>[10:14:12] Creating reso&uuml;rce gro&uuml;p A&uuml;toDetect<br/>[10:14:13] SceneManagerFactory for type 'Defa&uuml;ltSceneManager' registered<br/>[10:14:13] Registering ScriptLoader for patterns *.program *.material <br/>[10:14:13] Registering Reso&uuml;rceManager for type Material<br/>[10:14:13] Registering Reso&uuml;rceManager for type Mesh<br/>[10:14:13] Registering Reso&uuml;rceManager for type Skeleton<br/>[10:14:13] Registering ScriptLoader for patterns *.particle <br/>[10:14:13] Win32 Platform Manager Loaded.<br/>[10:14:13] Registering ScriptLoader for patterns *.fontdef <br/>[10:14:13] Registering Reso&uuml;rceManager for type Font<br/>[10:14:13] Registering ScriptLoader for patterns *.overlay <br/>[10:14:13] OverlayElementFactory for type 'BorderPanel' registered.<br/>[10:14:13] OverlayElementFactory for type 'TextArea' registered.<br/>[10:14:13] OverlayElementFactory for type 'Panel' registered.<br/>[10:14:13] ArchiveFactory for archive type ZipFile registered.<br/>[10:14:13] ArchiveFactory for archive type Folder registered.<br/>[10:14:13] Registering Reso&uuml;rceManager for type HighLevelGp&uuml;Program<br/>[10:14:13] Registering ScriptLoader for patterns *.compositor <br/>[10:14:13] Registering Reso&uuml;rceManager for type Compositor<br/>[10:14:13] Impossible de charger &uuml;n o&uuml; pl&uuml;sie&uuml;rs des types req&uuml;is. Extrayez la propri&eac&uuml;te;t&eac&uuml;te; LoaderExceptions po&uuml;r pl&uuml;s d'informations.<br/>&nbsp;&nbsp; à System.Reflection.Mod&uuml;le._GetTypesInternal(StackCrawlMark&amp; stackMark)<br/>&nbsp;&nbsp; à System.Reflection.Assembly.GetTypes()<br/>&nbsp;&nbsp; à Axiom.Core.DynamicLoader.Find(Type baseType)<br/>[10:14:13] Loader Exceptions:<br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger &uuml;n o&uuml; pl&uuml;sie&uuml;rs des types req&uuml;is. Extrayez la propri&eac&uuml;te;t&eac&uuml;te; LoaderExceptions po&uuml;r pl&uuml;s d'informations.<br/>&nbsp;&nbsp; à System.Reflection.Mod&uuml;le._GetTypesInternal(StackCrawlMark&amp; stackMark)<br/>&nbsp;&nbsp; à System.Reflection.Assembly.GetTypes()<br/>&nbsp;&nbsp; à Axiom.Core.DynamicLoader.Find(Type baseType)<br/>[10:14:13] Loader Exceptions:<br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=6d5c3888ef60e27d' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/><br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'file:///C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\win32\cg.dll' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le mod&uuml;le &eac&uuml;te;tait cens&eac&uuml;te; contenir &uuml;n manifeste de l'assembly.<br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'file:///C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\win32\DevIL.dll' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le mod&uuml;le &eac&uuml;te;tait cens&eac&uuml;te; contenir &uuml;n manifeste de l'assembly.<br/>[10:14:13] Impossible de charger le fichier o&uuml; l'assembly 'file:///C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\win32\ILU.dll' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le mod&uuml;le &eac&uuml;te;tait cens&eac&uuml;te; contenir &uuml;n manifeste de l'assembly.<br/>[10:14:13] Loaded pl&uuml;gin: Axiom nVidia Cg Pl&uuml;gin<br/>[10:14:13] Loaded pl&uuml;gin: Axiom DevIL Codecs Pl&uuml;gin<br/>[10:14:13] Particle Emitter type 'Box' registered.<br/>[10:14:13] Particle Emitter type 'Point' registered.<br/>[10:14:13] Particle Emitter type 'Cylinder' registered.<br/>[10:14:13] Particle Emitter type 'Ellipsoid' registered.<br/>[10:14:13] Particle Emitter type 'HollowEllipsoid' registered.<br/>[10:14:13] Particle Emitter type 'Ring' registered.<br/>[10:14:13] Particle Affector type 'LinearForce' registered.<br/>[10:14:13] Particle Affector type 'Colo&uuml;rFader' registered.<br/>[10:14:13] Particle Affector type 'Colo&uuml;rFader2' registered.<br/>[10:14:13] Particle Affector type 'Colo&uuml;rImage' registered.<br/>[10:14:13] Particle Affector type 'Colo&uuml;rInterpolator' registered.<br/>[10:14:13] Particle Affector type 'Scaler' registered.<br/>[10:14:13] Particle Affector type 'Rotator' registered.<br/>[10:14:13] Particle Affector type 'DeflectorPlane' registered.<br/>[10:14:13] Particle Affector type 'DirectionRandomizer' registered.<br/>[10:14:13] Loaded pl&uuml;gin: Axiom ParticleFX Pl&uuml;gin<br/>[10:14:13] Axiom OpenGL (Tao/Win32) Renderer created.<br/>[10:14:13] OpenGL : RenderSystem Option: Display Freq&uuml;ency = N/A<br/>[10:14:13] OpenGL : RenderSystem Option: Color Depth = 32<br/>[10:14:13] Loaded pl&uuml;gin: Axiom OpenGL (Tao/Win32) Renderer<br/>[10:14:13] SceneManagerFactory for type 'BspSceneManager' registered<br/>[10:14:13] Loaded pl&uuml;gin: Axiom BSP Scene Manager Pl&uuml;gin<br/>[10:14:13] SceneManagerFactory for type 'OctreeSceneManager' registered<br/>[10:14:13] SceneManagerFactory for type 'TerrainSceneManager' registered<br/>[10:14:13] Loaded pl&uuml;gin: Axiom Octree SceneManager Pl&uuml;gin<br/>[10:14:13] SceneManagerFactory for type 'PCZSceneManager' registered<br/>[10:14:13] Factory PCZLightFactory registered for MovableObjectType 'PCZLight'.<br/>[10:14:13] Loaded pl&uuml;gin: Axiom.SceneManagers.PortalConnected<br/>[10:14:13] PCZone Factory Type 'ZoneType_Defa&uuml;lt' registered<br/>[10:14:13] PCZone Factory Type 'ZoneType_Terrain' registered<br/>[10:14:13] PCZone Factory Type 'ZoneType_Octree' registered<br/>[10:14:13] Loaded pl&uuml;gin: OctreeZone<br/>[10:14:13] Factory EntityFactory registered for MovableObjectType 'Entity'.<br/>[10:14:13] Factory LightFactory registered for MovableObjectType 'Light'.<br/>[10:14:13] Factory BillboardSetFactory registered for MovableObjectType 'BillboardSet'.<br/>[10:14:13] Factory Man&uuml;alObjectFactory registered for MovableObjectType 'Man&uuml;alObject'.<br/>[10:14:13] Factory BillboardChainFactory registered for MovableObjectType 'BillboardChain'.<br/>[10:14:13] Factory RibbonTrailFactory registered for MovableObjectType 'RibbonTrail'.<br/>[10:14:13] Added reso&uuml;rce location '../media/Archives/AxiomCore.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'bootstrap'<br/>[10:14:13] File monitor created for ../media/Config&uuml;ration.<br/>[10:14:13] Added reso&uuml;rce location '../media/Config&uuml;ration' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Text&uuml;res.<br/>[10:14:13] Added reso&uuml;rce location '../media/Text&uuml;res' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/BrowserImages.<br/>[10:14:13] Added reso&uuml;rce location '../media/BrowserImages' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Icons.<br/>[10:14:13] Added reso&uuml;rce location '../media/Icons' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Fonts.<br/>[10:14:13] Added reso&uuml;rce location '../media/Fonts' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Meshes.<br/>[10:14:13] Added reso&uuml;rce location '../media/Meshes' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/PCZAppMedia.<br/>[10:14:13] Added reso&uuml;rce location '../media/PCZAppMedia' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Skeletons.<br/>[10:14:13] Added reso&uuml;rce location '../media/Skeletons' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Materials.<br/>[10:14:13] Added reso&uuml;rce location '../media/Materials' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Overlays.<br/>[10:14:13] Added reso&uuml;rce location '../media/Overlays' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] File monitor created for ../media/Gp&uuml;Programs.<br/>[10:14:13] Added reso&uuml;rce location '../media/Gp&uuml;Programs' of type 'Folder' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] Added reso&uuml;rce location '../media/Archives/Fresnel.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] Added reso&uuml;rce location '../media/Text&uuml;res/SkyBoxes.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] Added reso&uuml;rce location '../media/Archives/Water.zip' of type 'ZipFile' to reso&uuml;rce gro&uuml;p 'General'<br/>[10:14:13] OpenGL : RenderSystem Option: Video Mode = 1280 x 1024<br/>[10:14:13] OpenGL : RenderSystem Option: Color Depth = 32<br/>[10:14:13] OpenGL : RenderSystem Option: Color Depth = 32<br/>[10:14:13] OpenGL : RenderSystem Option: F&uuml;ll Screen = Yes<br/>[10:14:13] OpenGL : RenderSystem Option: Display Freq&uuml;ency = 75<br/>[10:14:13] OpenGL : RenderSystem Option: FSAA = 0<br/>[10:14:13] OpenGL : RenderSystem Option: VSync = No<br/>[10:14:13] OpenGL : RenderSystem Option: RTT Preferred Mode = Copy<br/>[10:14:17] File: ../media/Gp&uuml;Programs\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Overlays\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Materials\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Skeletons\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/PCZAppMedia\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Meshes\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Fonts\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Icons\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/BrowserImages\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Text&uuml;res\__testWrite.Axiom Deleted<br/>[10:14:17] File: ../media/Config&uuml;ration\__testWrite.Axiom Deleted<br/>[10:14:21] CPU Identifier &amp; Feat&uuml;res<br/>[10:14:21] -------------------------<br/>[10:14:21] CPU Identification not available<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp; SSE1: False<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp; SSE2: False<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp; SSE3: False<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[10:14:21]&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;&nbsp;SSSE3: False<br/>[10:14:21] -------------------------<br/>[10:14:21] *** Starting Win32GL RenderSystem ***<br/>[10:14:21] GLRenderSystem.CreateRenderWindow &q&uuml;ot;Axiom Engine Demo Window&q&uuml;ot;, 1280x1024 f&uuml;llscreen miscParams:&nbsp;&nbsp;colorDepth = 32&nbsp;&nbsp;vsync = No&nbsp;&nbsp;fsaa = 0 <br/>[10:14:23] ***************************<br/>[10:14:23] *** GL Renderer Started ***<br/>[10:14:23] ***************************<br/>[10:14:23] Vendor: NVIDIA<br/>[10:14:23] Video Board: GeForce GTX 285/PCI/SSE2<br/>[10:14:23] Version: 3.0.0<br/>[10:14:23] Extensions s&uuml;pported: <br/>[10:14:23] GL_ARB_color_b&uuml;ffer_float<br/>[10:14:23] GL_ARB_depth_b&uuml;ffer_float<br/>[10:14:23] GL_ARB_depth_text&uuml;re<br/>[10:14:23] GL_ARB_draw_b&uuml;ffers<br/>[10:14:23] GL_ARB_draw_instanced<br/>[10:14:23] GL_ARB_fragment_program<br/>[10:14:23] GL_ARB_fragment_program_shadow<br/>[10:14:23] GL_ARB_fragment_shader<br/>[10:14:23] GL_ARB_half_float_pixel<br/>[10:14:23] GL_ARB_half_float_vertex<br/>[10:14:23] GL_ARB_frameb&uuml;ffer_object<br/>[10:14:23] GL_ARB_geometry_shader4<br/>[10:14:23] GL_ARB_imaging<br/>[10:14:23] GL_ARB_map_b&uuml;ffer_range<br/>[10:14:23] GL_ARB_m&uuml;ltisample<br/>[10:14:23] GL_ARB_m&uuml;ltitext&uuml;re<br/>[10:14:23] GL_ARB_occl&uuml;sion_q&uuml;ery<br/>[10:14:23] GL_ARB_pixel_b&uuml;ffer_object<br/>[10:14:23] GL_ARB_point_parameters<br/>[10:14:23] GL_ARB_point_sprite<br/>[10:14:23] GL_ARB_shadow<br/>[10:14:23] GL_ARB_shader_objects<br/>[10:14:23] GL_ARB_shading_lang&uuml;age_100<br/>[10:14:23] GL_ARB_text&uuml;re_border_clamp<br/>[10:14:23] GL_ARB_text&uuml;re_b&uuml;ffer_object<br/>[10:14:23] GL_ARB_text&uuml;re_compression<br/>[10:14:23] GL_ARB_text&uuml;re_c&uuml;be_map<br/>[10:14:23] GL_ARB_text&uuml;re_env_add<br/>[10:14:23] GL_ARB_text&uuml;re_env_combine<br/>[10:14:23] GL_ARB_text&uuml;re_env_dot3<br/>[10:14:23] GL_ARB_text&uuml;re_float<br/>[10:14:23] GL_ARB_text&uuml;re_mirrored_repeat<br/>[10:14:23] GL_ARB_text&uuml;re_non_power_of_two<br/>[10:14:23] GL_ARB_text&uuml;re_rectangle<br/>[10:14:23] GL_ARB_text&uuml;re_rg<br/>[10:14:23] GL_ARB_transpose_matrix<br/>[10:14:23] GL_ARB_vertex_array_object<br/>[10:14:23] GL_ARB_vertex_b&uuml;ffer_object<br/>[10:14:23] GL_ARB_vertex_program<br/>[10:14:23] GL_ARB_vertex_shader<br/>[10:14:23] GL_ARB_window_pos<br/>[10:14:23] GL_ATI_draw_b&uuml;ffers<br/>[10:14:23] GL_ATI_text&uuml;re_float<br/>[10:14:23] GL_ATI_text&uuml;re_mirror_once<br/>[10:14:23] GL_S3_s3tc<br/>[10:14:23] GL_EXT_text&uuml;re_env_add<br/>[10:14:23] GL_EXT_abgr<br/>[10:14:23] GL_EXT_bgra<br/>[10:14:23] GL_EXT_blend_color<br/>[10:14:23] GL_EXT_blend_eq&uuml;ation_separate<br/>[10:14:23] GL_EXT_blend_f&uuml;nc_separate<br/>[10:14:23] GL_EXT_blend_minmax<br/>[10:14:23] GL_EXT_blend_s&uuml;btract<br/>[10:14:23] GL_EXT_compiled_vertex_array<br/>[10:14:23] GL_EXT_Cg_shader<br/>[10:14:23] GL_EXT_bindable_&uuml;niform<br/>[10:14:23] GL_EXT_depth_bo&uuml;nds_test<br/>[10:14:23] GL_EXT_direct_state_access<br/>[10:14:23] GL_EXT_draw_b&uuml;ffers2<br/>[10:14:23] GL_EXT_draw_instanced<br/>[10:14:23] GL_EXT_draw_range_elements<br/>[10:14:23] GL_EXT_fog_coord<br/>[10:14:23] GL_EXT_frameb&uuml;ffer_blit<br/>[10:14:23] GL_EXT_frameb&uuml;ffer_m&uuml;ltisample<br/>[10:14:23] GL_EXT_frameb&uuml;ffer_object<br/>[10:14:23] GL_EXTX_frameb&uuml;ffer_mixed_formats<br/>[10:14:23] GL_EXT_frameb&uuml;ffer_sRGB<br/>[10:14:23] GL_EXT_geometry_shader4<br/>[10:14:23] GL_EXT_gp&uuml;_program_parameters<br/>[10:14:23] GL_EXT_gp&uuml;_shader4<br/>[10:14:23] GL_EXT_m&uuml;lti_draw_arrays<br/>[10:14:23] GL_EXT_packed_depth_stencil<br/>[10:14:23] GL_EXT_packed_float<br/>[10:14:23] GL_EXT_packed_pixels<br/>[10:14:23] GL_EXT_pixel_b&uuml;ffer_object<br/>[10:14:23] GL_EXT_point_parameters<br/>[10:14:23] GL_EXT_provoking_vertex<br/>[10:14:23] GL_EXT_rescale_normal<br/>[10:14:23] GL_EXT_secondary_color<br/>[10:14:23] GL_EXT_separate_spec&uuml;lar_color<br/>[10:14:23] GL_EXT_shadow_f&uuml;ncs<br/>[10:14:23] GL_EXT_stencil_two_side<br/>[10:14:23] GL_EXT_stencil_wrap<br/>[10:14:23] GL_EXT_text&uuml;re3D<br/>[10:14:23] GL_EXT_text&uuml;re_array<br/>[10:14:23] GL_EXT_text&uuml;re_b&uuml;ffer_object<br/>[10:14:23] GL_EXT_text&uuml;re_compression_latc<br/>[10:14:23] GL_EXT_text&uuml;re_compression_rgtc<br/>[10:14:23] GL_EXT_text&uuml;re_compression_s3tc<br/>[10:14:23] GL_EXT_text&uuml;re_c&uuml;be_map<br/>[10:14:23] GL_EXT_text&uuml;re_edge_clamp<br/>[10:14:23] GL_EXT_text&uuml;re_env_combine<br/>[10:14:23] GL_EXT_text&uuml;re_env_dot3<br/>[10:14:23] GL_EXT_text&uuml;re_filter_anisotropic<br/>[10:14:23] GL_EXT_text&uuml;re_integer<br/>[10:14:23] GL_EXT_text&uuml;re_lod<br/>[10:14:23] GL_EXT_text&uuml;re_lod_bias<br/>[10:14:23] GL_EXT_text&uuml;re_mirror_clamp<br/>[10:14:23] GL_EXT_text&uuml;re_object<br/>[10:14:23] GL_EXT_text&uuml;re_sRGB<br/>[10:14:23] GL_EXT_text&uuml;re_swizzle<br/>[10:14:23] GL_EXT_text&uuml;re_shared_exponent<br/>[10:14:23] GL_EXT_timer_q&uuml;ery<br/>[10:14:23] GL_EXT_vertex_array<br/>[10:14:23] GL_EXT_vertex_array_bgra<br/>[10:14:23] GL_IBM_rasterpos_clip<br/>[10:14:23] GL_IBM_text&uuml;re_mirrored_repeat<br/>[10:14:23] GL_KTX_b&uuml;ffer_region<br/>[10:14:23] GL_NV_blend_sq&uuml;are<br/>[10:14:23] GL_NV_copy_depth_to_color<br/>[10:14:23] GL_NV_depth_b&uuml;ffer_float<br/>[10:14:23] GL_NV_conditional_render<br/>[10:14:23] GL_NV_depth_clamp<br/>[10:14:23] GL_NV_explicit_m&uuml;ltisample<br/>[10:14:23] GL_NV_fence<br/>[10:14:23] GL_NV_float_b&uuml;ffer<br/>[10:14:23] GL_NV_fog_distance<br/>[10:14:23] GL_NV_fragment_program<br/>[10:14:23] GL_NV_fragment_program_option<br/>[10:14:23] GL_NV_fragment_program2<br/>[10:14:23] GL_NV_frameb&uuml;ffer_m&uuml;ltisample_coverage<br/>[10:14:23] GL_NV_geometry_shader4<br/>[10:14:23] GL_NV_gp&uuml;_program4<br/>[10:14:23] GL_NV_half_float<br/>[10:14:23] GL_NV_light_max_exponent<br/>[10:14:23] GL_NV_m&uuml;ltisample_coverage<br/>[10:14:23] GL_NV_m&uuml;ltisample_filter_hint<br/>[10:14:23] GL_NV_occl&uuml;sion_q&uuml;ery<br/>[10:14:23] GL_NV_packed_depth_stencil<br/>[10:14:23] GL_NV_parameter_b&uuml;ffer_object<br/>[10:14:23] GL_NV_pixel_data_range<br/>[10:14:23] GL_NV_point_sprite<br/>[10:14:23] GL_NV_primitive_restart<br/>[10:14:23] GL_NV_register_combiners<br/>[10:14:23] GL_NV_register_combiners2<br/>[10:14:23] GL_NV_texgen_reflection<br/>[10:14:23] GL_NV_text&uuml;re_compression_vtc<br/>[10:14:23] GL_NV_text&uuml;re_env_combine4<br/>[10:14:23] GL_NV_text&uuml;re_expand_normal<br/>[10:14:23] GL_NV_text&uuml;re_rectangle<br/>[10:14:23] GL_NV_text&uuml;re_shader<br/>[10:14:23] GL_NV_text&uuml;re_shader2<br/>[10:14:23] GL_NV_text&uuml;re_shader3<br/>[10:14:23] GL_NV_transform_feedback<br/>[10:14:23] GL_NV_transform_feedback2<br/>[10:14:23] GL_NV_vertex_array_range<br/>[10:14:23] GL_NV_vertex_array_range2<br/>[10:14:23] GL_NV_vertex_program<br/>[10:14:23] GL_NV_vertex_program1_1<br/>[10:14:23] GL_NV_vertex_program2<br/>[10:14:23] GL_NV_vertex_program2_option<br/>[10:14:23] GL_NV_vertex_program3<br/>[10:14:23] GL_NVX_conditional_render<br/>[10:14:23] GL_NV_vertex_b&uuml;ffer_&uuml;nified_memory<br/>[10:14:23] GL_NV_shader_b&uuml;ffer_load<br/>[10:14:23] GL_SGIS_generate_mipmap<br/>[10:14:23] GL_SGIS_text&uuml;re_lod<br/>[10:14:23] GL_SGIX_depth_text&uuml;re<br/>[10:14:23] GL_SGIX_shadow<br/>[10:14:23] GL_SUN_slice_acc&uuml;m<br/>[10:14:23] GL_WIN_swap_hint<br/>[10:14:23] WGL_EXT_swap_control<br/>[10:14:23] <br/>[10:14:23] GLSL s&uuml;pport detected<br/>[10:14:23] GL: Using frameb&uuml;ffer copy for rendering to text&uuml;res (worst)<br/>[10:14:23] GL: Warning: RenderText&uuml;re size is restricted to size of frameb&uuml;ffer. If yo&uuml; are on Lin&uuml;x, consider &uuml;sing GLX instead of SDL.<br/>[10:14:23] ---RenderSystem capabilities---<br/>[10:14:23] -Adapter Name: <br/>[10:14:23] -Driver Version: <br/>[10:14:23] -Available text&uuml;re &uuml;nits: 32<br/>[10:14:23] -Maxim&uuml;m lights available: 8<br/>[10:14:23] -Hardware generation of mip-maps: yes<br/>[10:14:23] -Text&uuml;re blending: yes<br/>[10:14:23] -Anisotropic text&uuml;re filtering: yes<br/>[10:14:23] -Dot prod&uuml;ct text&uuml;re operation: yes<br/>[10:14:23] -C&uuml;be Mapping: yes<br/>[10:14:23] -Hardware stencil b&uuml;ffer: yes<br/>[10:14:23] -Stencil depth: 8 bits<br/>[10:14:23] -Two sided stencil s&uuml;pport: yes<br/>[10:14:23] -Wrap stencil val&uuml;es: yes<br/>[10:14:23] -Hardware vertex/index b&uuml;ffers: yes<br/>[10:14:23] -Vertex programs: yes<br/>[10:14:23] -Max vertex program version: vp40<br/>[10:14:23] -Fragment programs: yes<br/>[10:14:23] -Max fragment program version: fp40<br/>[10:14:23] -Text&uuml;re compression: yes<br/>[10:14:23] -DXT: yes<br/>[10:14:23] -VTC: yes<br/>[10:14:23] -Scissor rectangle: yes<br/>[10:14:23] -Hardware Occl&uuml;sion Q&uuml;ery: yes<br/>[10:14:23] -User clip planes: yes<br/>[10:14:23] -VertexElementType.UBYTE4: yes<br/>[10:14:23] -Infinite far plane projection: yes<br/>[10:14:23] -Max Point Size: 63,375 <br/>[10:14:23] -Vertex text&uuml;re fetch: yes <br/>[10:14:23] -Max vertex text&uuml;res: 32<br/>[10:14:23] -Vertex text&uuml;res shared: yes<br/>[10:14:23] Registering Reso&uuml;rceManager for type Text&uuml;re<br/>[10:14:23] Particle Renderer type 'billboard' registered.<br/>[10:14:23] Creating viewport rendering from camera 'MainCamera', relative dimensions L:0,T:0,W:1,H:1, Z-Order:100<br/>[10:14:23] Viewport for camera 'MainCamera' - act&uuml;al dimensions L:0,T:0,W:1280,H:1024, AR:1,25<br/>[10:14:23] Initializing all reso&uuml;rce gro&uuml;ps:<br/>[10:14:23] Initializing reso&uuml;rce gro&uuml;p A&uuml;toDetect.<br/>[10:14:23] Parsing scripts for reso&uuml;rce gro&uuml;p A&uuml;toDetect<br/>[10:14:23] Finished parsing scripts for reso&uuml;rce gro&uuml;p A&uuml;toDetect<br/>[10:14:23] A&uuml;toDetect initialized.<br/>[10:14:23] Initializing reso&uuml;rce gro&uuml;p Bootstrap.<br/>[10:14:23] Parsing scripts for reso&uuml;rce gro&uuml;p Bootstrap<br/>[10:14:23] Parsing script Core.material<br/>[10:14:23] Parsing script Profiler.material<br/>[10:14:23] Parsing script Core.fontdef<br/>[10:14:23] Parsing script Deb&uuml;gPanel.overlay<br/>[10:14:23] Text&uuml;re: Border_Center.png: Loading 1 faces( PF_A8B8G8R8, 256x128x1 ) with 5 hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x128x1.<br/>[10:14:23] Text&uuml;re: Border.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with 5 hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[10:14:23] Text&uuml;re: Border_Break.png: Loading 1 faces( PF_A8B8G8R8, 32x32x1 ) with 5 hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 32x32x1.<br/>[10:14:23] Text&uuml;re: Bl&uuml;eHighwayFontText&uuml;re: Loading 1 faces( PF_A8R8G8B8, 512x512x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 512x512x1.<br/>[10:14:23] Text&uuml;re: AxiomLogo.png: Loading 1 faces( PF_A8B8G8R8, 256x128x1 ) with 5 hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x128x1.<br/>[10:14:23] Parsing script LoadingPanel.overlay<br/>[10:14:23] Finished parsing scripts for reso&uuml;rce gro&uuml;p Bootstrap<br/>[10:14:23] Bootstrap initialized.<br/>[10:14:23] Initializing reso&uuml;rce gro&uuml;p General.<br/>[10:14:23] Parsing scripts for reso&uuml;rce gro&uuml;p General<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Gp&uuml;Programs\Dot3B&uuml;mp.program<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Gp&uuml;Programs\Examples.program<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Gp&uuml;Programs\Fresnel.program<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Gp&uuml;Programs\OffsetMapping.program<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Gp&uuml;Programs\StdQ&uuml;ad_vp.program<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\PCZAppMedia\ROOM.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Athene.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\BlackAndWhite.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Bloom.material<br/>[10:14:23] Co&uuml;ld not create GPU program 'Bl&uuml;r0_vs11'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Bl&uuml;r0_ps20'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Bl&uuml;r1_vs11'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Bl&uuml;r1_ps20'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] GLSL : Bl&uuml;r_ps_glsl : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/Bl&uuml;r0 at line 63&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Bloom.material: Invalid fragment_program_ref entry - fragment program Bl&uuml;r0_ps20 has not been defined.<br/>[10:14:23] Error in material Ogre/Compositor/Bl&uuml;r0 at line 66&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Bloom.material: Invalid vertex_program_ref entry - vertex program Bl&uuml;r0_vs11 has not been defined.<br/>[10:14:23] GLSL : Bl&uuml;r0_vs_glsl : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/Bl&uuml;r1 at line 114&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Bloom.material: Invalid fragment_program_ref entry - fragment program Bl&uuml;r1_ps20 has not been defined.<br/>[10:14:23] Error in material Ogre/Compositor/Bl&uuml;r1 at line 117&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Bloom.material: Invalid vertex_program_ref entry - vertex program Bl&uuml;r1_vs11 has not been defined.<br/>[10:14:23] GLSL : Bl&uuml;r1_vs_glsl : compiled.<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\CelShading.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Dot3B&uuml;mp.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\DP3.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Example-DynTex.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Examples.material<br/>[10:14:23] Error in material Examples/GrassBlades at line 485&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Examples.material: Unrecognized command: alpha_rejection<br/>[10:14:23] Error in material Examples/MorningSkyBox at line 550&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Examples.material: Invalid fragment_program_ref entry - fragment program Examples/MorningSkyBoxHDRfp has not been defined.<br/>[10:14:23] Error in material Examples/MorningC&uuml;beMap at line 588&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Examples.material: Invalid fragment_program_ref entry - fragment program Examples/MorningC&uuml;beMapHDRfp has not been defined.<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\facial.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Glass.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\hdr.material<br/>[10:14:23] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/downscale2x2L&uuml;minenceHLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] GLSL : Ogre/Compositor/HDR/downscale2x2L&uuml;minenceGLSL_fp : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/HDR/Downsample2x2L&uuml;minence at line 36&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/downscale3x3HLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] GLSL : Ogre/Compositor/HDR/downscale3x3GLSL_fp : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/HDR/Downsample3x3 at line 89&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/downscale3x3brightpassHLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] GLSL : Ogre/Compositor/HDR/&uuml;tils_fp : compiled.<br/>[10:14:23] GLSL : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/HDR/Downsample3x3Brightpass at line 149&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/bloomHLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] GLSL : Ogre/Compositor/HDR/bloomGLSL_fp : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/HDR/Ga&uuml;ssianBloom at line 205&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[10:14:23] Co&uuml;ld not create GPU program 'Ogre/Compositor/HDR/finaltonemappingHLSL_fp'. error reported was: Co&uuml;ld not find HighLevelGp&uuml;ProgramManager that can compile programs of type 'hlsl'.<br/>[10:14:23] GLSL : Ogre/Compositor/HDR/finaltonemappingGLSL_fp : compiled.<br/>[10:14:23] Error in material Ogre/Compositor/HDR/ToneMapping at line 259&nbsp;&nbsp;of C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\hdr.material: Invalid vertex_program_ref entry - vertex program Ogre/Compositor/StdQ&uuml;ad_vp has not been defined.<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\HeatVision.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Laplace.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\MotionBl&uuml;r.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Ninja.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\OffsetMapping.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\OldMovie.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\OldTV.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Particles.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Posterize.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Robot.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\SharpenEdges.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Skys.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\smoke.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Terrain.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Tiling.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\XnaLogo.material<br/>[10:14:23] Parsing script Fish.material<br/>[10:14:23] Parsing script Fresnel.material<br/>[10:14:23] Error in material Examples/FresnelReflectionRefraction at line 15&nbsp;&nbsp;of Fresnel.material: Invalid param_named_a&uuml;to attrib&uuml;te - Le format de la chaîne d'entr&eac&uuml;te;e est incorrect..<br/>[10:14:23] Error in material Examples/FresnelReflectionRefraction at line 63&nbsp;&nbsp;of Fresnel.material: Invalid param_named_a&uuml;to attrib&uuml;te - Le format de la chaîne d'entr&eac&uuml;te;e est incorrect..<br/>[10:14:23] Parsing script fresnelenviron.material<br/>[10:14:23] Parsing script Example-Water.material<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Examples.compositor<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Fonts\Arial.fontdef<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Fonts\Garamond.fontdef<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Fonts\PalatinoLinotype.fontdef<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Fonts\sample.fontdef<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\Example.particle<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Materials\smoke.particle<br/>[10:14:23] Parsing script Example-Water.particle<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Overlays\Example-C&uuml;beMapping.overlay<br/>[10:14:23] Text&uuml;re: PalatinoLinotype.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Overlays\Example-DynTex.overlay<br/>[10:14:23] Text&uuml;re: Garamond.png: Loading 1 faces( PF_A8B8G8R8, 256x256x1 ) with hardware generated mipmaps from an Image.<br/> Internal format is PF_A8R8G8B8 , 256x256x1.<br/>[10:14:23] Parsing script C:\gregory\perso\Axiom-0.8.0.0-B1-bin\Axiom\samples\media\Overlays\XnaLogo.overlay<br/>[10:14:23] Text&uuml;re: xnalogo.jpg: Loading 1 faces( PF_B8G8R8, 80x36x1 ) with 5 hardware generated mipmaps from an Image.<br/> Internal format is PF_X8R8G8B8 , 80x36x1.<br/>[10:14:23] Parsing script Example-Water.overlay<br/>[10:14:23] Finished parsing scripts for reso&uuml;rce gro&uuml;p General<br/>[10:14:23] General initialized.<br/>[10:14:23] Initializing reso&uuml;rce gro&uuml;p Internal.<br/>[10:14:23] Parsing scripts for reso&uuml;rce gro&uuml;p Internal<br/>[10:14:23] Finished parsing scripts for reso&uuml;rce gro&uuml;p Internal<br/>[10:14:23] Internal initialized.<br/>[10:14:23] Initializing reso&uuml;rce gro&uuml;p Bootstrap.<br/>[10:14:23] Bootstrap initialized.<br/>[10:14:23] Initializing reso&uuml;rce gro&uuml;p A&uuml;toDetect.<br/>[10:14:23] A&uuml;toDetect initialized.<br/>[10:14:23] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/>&nbsp;&nbsp; à Axiom.Platforms.Win32.Win32Inp&uuml;tReader.Initialize(RenderWindow window, Boolean &uuml;seKeyboard, Boolean &uuml;seMo&uuml;se, Boolean &uuml;seGamepad, Boolean ownMo&uuml;se)<br/>&nbsp;&nbsp; à Axiom.Demos.TechDemo._set&uuml;pInp&uuml;t()<br/>&nbsp;&nbsp; à Axiom.Demos.TechDemo.Set&uuml;p()<br/>&nbsp;&nbsp; à Axiom.Demos.TechDemo.Start()<br/>[10:14:23] Final Stats [Axiom Engine Demo Window]: FPS &lt;A,B,W&gt; : ,00 ,00 ,00<br/>[10:14:23] *-*-* Axiom Sh&uuml;tdown Initiated.<br/>[10:14:23] Unloading pl&uuml;gin: OctreeZone<br/>[10:14:23] PCZone Factory Type 'ZoneType_Octree' &uuml;nregistered<br/>[10:14:23] PCZone Factory Type 'ZoneType_Terrain' &uuml;nregistered<br/>[10:14:23] Unloading pl&uuml;gin: Axiom.SceneManagers.PortalConnected<br/>[10:14:23] Unloading pl&uuml;gin: Axiom Octree SceneManager Pl&uuml;gin<br/>[10:14:23] Unloading pl&uuml;gin: Axiom BSP Scene Manager Pl&uuml;gin<br/>[10:14:23] Unloading pl&uuml;gin: Axiom OpenGL (Tao/Win32) Renderer<br/>[10:14:23] *** Stopping Win32GL RenderSystem ***<br/>[10:14:23] Unregistering Reso&uuml;rceManager for type Text&uuml;re<br/>[10:14:23] Unloading pl&uuml;gin: Axiom ParticleFX Pl&uuml;gin<br/>[10:14:23] Unloading pl&uuml;gin: Axiom DevIL Codecs Pl&uuml;gin<br/>[10:14:23] Unloading pl&uuml;gin: Axiom nVidia Cg Pl&uuml;gin<br/>[10:14:23] Unregistering ScriptLoader for patterns *.compositor <br/>[10:14:23] Unregistering Reso&uuml;rceManager for type Compositor<br/>[10:14:23] Unregistering ScriptLoader for patterns *.overlay <br/>[10:14:23] Unregistering Reso&uuml;rceManager for type Font<br/>[10:14:23] Unregistering ScriptLoader for patterns *.fontdef <br/>[10:14:23] Unregistering Reso&uuml;rceManager for type Skeleton<br/>[10:14:23] Unregistering Reso&uuml;rceManager for type Material<br/>[10:14:23] Unregistering ScriptLoader for patterns *.program *.material <br/>[10:14:23] Unregistering Reso&uuml;rceManager for type HighLevelGp&uuml;Program<br/>[10:14:23] Impossible de charger le fichier o&uuml; l'assembly 'SlimDX, Version=2.0.8.42, C&uuml;lt&uuml;re=ne&uuml;tral, P&uuml;blicKeyToken=b1b0c32fd1ffe4f9' o&uuml; &uuml;ne de ses d&eac&uuml;te;pendances. Le fichier sp&eac&uuml;te;cifi&eac&uuml;te; est intro&uuml;vable.<br/>&nbsp;&nbsp; à Axiom.Platforms.Win32.Win32Inp&uuml;tReader.Dispose()<br/>&nbsp;&nbsp; à Axiom.Platforms.Win32.Win32PlatformManager.Dispose()<br/>&nbsp;&nbsp; à Axiom.Core.Root.Dispose()<br/>&nbsp;&nbsp; à Axiom.Demos.TechDemo.Dispose()<br/>&nbsp;&nbsp; à Axiom.Demos.Browser.WinForm.Program.R&uuml;n()<br/>[10:14:23] Failed to delete Text&uuml;re[8]<br/>[10:14:23] Failed to delete Text&uuml;re[7]<br/>[10:14:23] Failed to delete Text&uuml;re[5] General Q & A 2009-11-25 09:33:05 Understand Radian/Degree presentation in Axiom? http://axiom3d.net/for&uuml;ms/viewtopic.php?f=1&t=792&p=4400#p4400 Hi all,i'm getting q&uuml;ite conf&uuml;sed abo&uuml;t Degree&lt;-&gt;Radian&lt;-&gt;float conversion,wo&uuml;ld be good if anyone here<br/>help me o&uuml;t on &uuml;nderstanding this this: <br/>for example,from Ogre:<br/>Camera.FieldOfView (is Radian) and can be assigned by doing new Degree(150);<br/>how to do the same thing in Axiom?<br/><br/>Thanks General Q & A 2009-11-20 13:34:39 Latest commit break directx renderer http://axiom3d.net/for&uuml;ms/viewtopic.php?f=14&t=791&p=4399#p4399 the changes made to UnifiedHighLevelGp&uuml;Program makes the rendering crash d&uuml;ring exec&uuml;tion on any demo,tested o&uuml;t Shadows demo and getting that Celshading.hlsl is missing,copied Celshading.hlsl and then i get that hdr.hlsl is missing,this means&nbsp;&nbsp;that UnifiedHighLevelGp&uuml;Program is looking always hlsl shader file too.. please fix Engine Development 2009-11-20 11:54:06